zm_freefall

Too Much Guinness

Well-Known Member
15 Mar 2012
90
5
8
Hi there!

I'm working on a new map (taking up the idea of floating_rock and improving it).

Some features:
- There will be no falling damage
- When you jump down you get teleported back up (into the teal circle)
- More creative camping spots
- Extra area(s) depending on the number of players

Preview image:
mapwip01.jpg

Ideas are, as always, welcome!

Greetings,
 
Hey!

I'm 100% sure i saw one similar map previously. I can't remember the name of it but i'm damn sure there was one. make sure that this can hold 64 players, else we will not be able to play it with a balanced team.

anyway i like it!
 
E: ohhhh now i read it:
(taking up the idea of floating_rock and improving it).

my bad hahah.
 
Cool
 
zm_freefall_a3 - download attached. View attachment zm_freefall_a3.rar

I'm not sure if all the camping spots are balanced, so it would be nice if you had a look at it and tell me what you think!
And look at it more as an arena, it doesn't rly have a coherent style.

Some things that are good to know:
- The doors in the upper basement can be opened by CTs only (except for some buttons)
- If you block that rotating thing at the top you get crushed
 
Last edited:
After a first short test with a few people I made some adjustments:
- The teleport (when you fall down) teleports CTs on top of the circle-shaped structure directly above the previous (and now zombies only) teleport destination
- Elevator inside the rock has been fixed
- At the teleport destination at the top theres more glass so you don't fall down that easy

DL: View attachment zm_freefall_a5.rar
 
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Reactions: Nikooo777
This one, b1, should be pretty well playable now.
- I added some fences so zombies dont fall down too fast
- The teleport beam ends at the upper spawn point now so you dont have to walk for ages until you get to the top
Unfortunately I can't get the 3D skybox to work.. but it doesn't really matter.

View attachment zm_freefall_b1.rar