zm_mansion (first post)

12 Aug 2022
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For a little over a year I've been working on a potential map for EH that I'm calling zm_mansion (it's not a super complex map, I just work in Valve time) and since I've finally implemented the map's lighting, I figured I'd showcase some screenshots.
Of course, there's no guarantee that this map will be accepted into the server's map pool, but I like what I've done and wanted to at least show it off a bit.
Unfortunately, though, my PC has gotten fairly old and I don't have the best GPU, and upon compiling the map with lighting, my PC was really chugging, so I don't plan to continue work on the map until I've gotten myself a new computer.
Probably won't fully finish it until some time next year.
 

Attachments

  • zm_mansion0013.jpg
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  • zm_mansion0006.jpg
    zm_mansion0006.jpg
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SOUR

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If I told you, I'd have to kill you.
Looks nice! have you tried optimizising the lightmap? it will decrease the compile timer ALOT.

 

Soup^

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Hey,the map looks promising,do you have a .bsp file so I can check it out?