Map seems like a remake of zm_lila_panic (spots seemed familiar as soon as I spawned in) and well you know me,I like lila panic a lot,mostly due to nostalgia.
All 3 ladders to get to the roof on the main building outside don't seem to be working correctly. There is a small delay in climbing them,a small bump when you reach the very top of them and for some reason you need to jump to them to start climbing.
Nothing troubling I could find in the underground areas,everything seems perfectly fine to me there.
However,this spot will most likely be very overpowered as autosnipers will just rain hell on these poor fatties down below and I think should be changed by getting completely rid of the planks:
I reworked the map a bit.
I removed the tunnels that were causing players to get stuck and also made the map extra big.
I optimized the grass to be gentler on the CPU
adapted some textures
changed some steps to reach camping spots
embedded a radar minimap
Box in the middle and the other box in the room seem to be to OP if many cts camp up there (players have been complaining)
And also in spec you get this screen so you cant spectate anyone or see the map (issue if there is a cheater we want to spec)
you can get boosted up on this ledge and run on it, also it seems like there is missing playerclip so people can get shot up in the air and walk in the air and jump down where ever they want.
I went into hammer and played around little, here are some stuff i would fix
Put a playerclip above the whole map so people cant fly everywhere (just copy paste the skybox roof and drag it down and make it playerclip,
Increase the height of all the player clips so it clips into the playerclip in the roof so boosted zombies cant stand on the playerclips
Fix the wall thingy easy fix
maybe fix the nodraws if you want
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