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  1. nefositif

    [uploaded 4 testing] zm_back_cbble(remake) this is remake from zm_back_cbble(alpha version)please give me ur feed back <3

    Thank you, Raider! I also really like the map Icy you made. I hope we can test your map again sometime <3
  2. nefositif

    [uploaded 4 testing] zm_back_cbble(remake) this is remake from zm_back_cbble(alpha version)please give me ur feed back <3

    Huge thanks to all the Elite Hunter community players tonight, May 20th, 2026, and also to admin dunja for helping out. From the last playtest, many players really love the map (v3) and don't want any more changes to it. Most of you only had issues with the lighting. Therefore, as the creator of...
  3. nefositif

    [uploaded 4 testing] zm_back_cbble(remake) this is remake from zm_back_cbble(alpha version)please give me ur feed back <3

    zm_back_cbble update to V4 1. Light Update : More brigthness outdoor only (say less no more too dark map) 2. Container spot update: Increased the distance between crates to make zombie run boosting harder. In return, the gap between the rock footholds has been slightly reduced to allow for...
  4. nefositif

    [uploaded 4 testing] zm_icy_rooms

    i have issue here :(( to dark
  5. nefositif

    [uploaded 4 testing] zm_back_cbble(remake) this is remake from zm_back_cbble(alpha version)please give me ur feed back <3

    Thanks for the feedback, Easy <3 !!!!!! I’ve moved the cade door to the front so griefers can’t shoot the props other players are using. I also added some crates in the indoor area to balance things out for human hunting Ohhh yeahhhhh the Truck is back <3
  6. nefositif

    [uploaded 4 testing] zm_back_cbble(remake) this is remake from zm_back_cbble(alpha version)please give me ur feed back <3

    Thanks for the feedback!, I’ve fixed everything and this is the final version of my map. Hopefully, we can test it out tonight!
  7. nefositif

    [uploaded 4 testing] zm_back_cbble(remake) this is remake from zm_back_cbble(alpha version)please give me ur feed back <3

    Yesss, this is a remake of the alpha version! A lot has changed, including the layout :v. Please let me know what you think/give me some feedback! I made this specifically for the Elite Hunter community members who aren't fans of huge maps. It's still inspired by the original zm_cbble <3
  8. nefositif

    [test needed] I need feedback [zm_back_cbble] Alpha Version >>>> .15570

    I've made the fixes and cleared out the extra props. (Map layout update photo below
  9. nefositif

    [test needed] I need feedback [zm_back_cbble] Alpha Version >>>> .15570

    Thanks for the suggestion! I'll get it fixed right away.
  10. nefositif

    [test needed] I need feedback [zm_back_cbble] Alpha Version >>>> .15570

    Thanks for the feedback, Easy! That error happened because I accidentally added an anime character prop to the map lol, my bad. Anyway, I’ve fixed it, re-balanced the map, and tweaked the layout a bit.
  11. nefositif

    [test needed] I need feedback [zm_back_cbble] Alpha Version >>>> .15570

    Thank you for u feedback Zicke , i already fix the problem <3
  12. nefositif

    event ideas

    Maybe there could be a random event round where one player becomes a Super Zombie with massive HP, slightly faster movement speed than normal zombies, and no knockback. If a human is killed, they can't respawn until the round ends, and the last human will be marked so the Super Zombie doesn't...
  13. nefositif

    [test needed] I need feedback [zm_back_cbble] Alpha Version >>>> .15570

    I made this post to get feedback from the EliteHunter community members. This is a new map that fits the community's gameplay style. I noticed most members prefer simple maps that aren't too big, so cbble was my inspiration for creating this. The map is still in development and being updated for...
  14. nefositif

    ZM_Alley.bsp

    This is my second map for CSS. It’s inspired by the Downtown map from Crossfire’s Zombie Mode, featuring several iconic locations from the original. I've focused on updating and adding new defense spots for humans, optimized for a 64-player capacity. Since the map doesn't have many custom props...