[uploaded 4 testing] zm_back_cbble(remake) this is remake from zm_back_cbble(alpha version)please give me ur feed back <3

nefositif

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6 Apr 2026
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Yesss, this is a remake of the alpha version! A lot has changed, including the layout :v. Please let me know what you think/give me some feedback! I made this specifically for the Elite Hunter community members who aren't fans of huge maps. It's still inspired by the original zm_cbble <3
 

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For comparison, here is an image of the alpha version of the map.
 

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Hey


If one player were standing on top of the other, you would see the other side of the map.
zm_back_cbble_v1_beta0000.jpg


This lamp would get in the way when jumping down either move the lamp or make it non-solid.
zm_back_cbble_v1_beta0001.jpg


I don't know why the "red light" is so bright, i would make that a bit darker.
zm_back_cbble_v1_beta0002.jpg
 
Also, move the red light in the middle. Moving it up hurts my eyesView attachment 21293
Hey


If one player were standing on top of the other, you would see the other side of the map.
View attachment 21289

This lamp would get in the way when jumping down either move the lamp or make it non-solid.
View attachment 21290

I don't know why the "red light" is so bright, i would make that a bit darker.
View attachment 21291
Thanks for the feedback!, I’ve fixed everything and this is the final version of my map. Hopefully, we can test it out tonight!
 

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BALANCE UPDATE
BYE BYE HIGHGROUND CAMPER ! <3
 

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Hey,

I found 2 things:

1. Please change the entrance to the other side so griefers cant shoot the barricade:
1778783681767.png


2. This spot seems not to be fixed? Maybe I am missing someting...?
1778783813920.png
 
Hey,

I found 2 things:

1. Please change the entrance to the other side so griefers cant shoot the barricade:
View attachment 21315

2. This spot seems not to be fixed? Maybe I am missing someting...?
View attachment 21316
Thanks for the feedback, Easy <3 !!!!!!


I’ve moved the cade door to the front so griefers can’t shoot the props other players are using.
240_34.jpg



I also added some crates in the indoor area to balance things out for human hunting
240_35.jpg
240_36.jpg



Ohhh yeahhhhh the Truck is back <3
240_37.jpg
 

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zm_back_cbble_v3 is uploaded for testing.

new: I increased the amount of motherzombiez a bit.
 
zm_back_cbble update to V4

1. Light Update : More brigthness outdoor only (say less no more too dark map)
change6.jpg
change3.jpg


2. Container spot update: Increased the distance between crates to make zombie run boosting harder. In return, the gap between the rock footholds has been slightly reduced to allow for double-boosting.
change5.jpg


3. Castle spot update: Removed one iron crate to make defending easier
change4.jpg


4. Indoor update: removed the iron crates and replaced them with a small wall to make it easier for zombies to attack during the human hunting phase.
change1.jpg


5. Catwalk Castle Update:
  • Removed several fences.
  • Reduced the size of the defense spots.
  • Removed the door fence frames to make defending harder, in return, the wooden crates by the spot's entrance have been made larger.
  • Replaced the wooden crates next to the catwalk castle with a ramp to give zombies an easier path to attack.
change2.jpg


6. Big Crate Corner Update: Removed the big crate corner and replaced it with a standard stair (idk why dont ask me).
change6.jpg



SMALL UPDATE
1. Slightly shortened the EH TOWER spot to make double-boosting easier for zombies.
2. Reduced the size of the noob spot defense area to limit the number of humans who can hold it.
3. Added clip blocks next to the castle spot to prevent humans from glitching/getting inside (no more sneaky ninja).
4. Widened the S-corridor spot and shortened the wall ledge by the ladder to make it easier for humans to defend.

FILE
 

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  • zm_back_cbble_v4.bsp
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