Search results

  1. Janno Norbaten

    [test needed] zm_dust2_64_v1

    thanks dad for your appreciation of my map :) I like and also dont like the idea to fix dust , in my opinion balancing ist not all ,its only 1 indecator, there is a high interest on some "unbalanced" maps like dust ,azuducts or officebreak when players chose to play dust ,they want a...
  2. Janno Norbaten

    [online] zh_dust_1_epic_v7_2

    i acknowledge your objections and respect your opinion to this point. Actually i decide not change this part , because the possible disadvantage and problems while gameplay will be small happy hunting, Das Huhn
  3. Janno Norbaten

    [online] zh_dust_1_epic_v7_2

    The Sentryguns are very important down there : to defend the tunnel against zombies is very hard because zombies can easiely bunnyhop downwards ,but with the sentryguns, the speed of the bunnyhoper can be reduced. please test it yourself , the manstop power is low , its like pressing " the...
  4. Janno Norbaten

    [online] zh_dust_1_epic_v7_2

    fixed the Box issue , the way is now blocked at playercount (43) i did a test : Zombies can pass it easiely when also both sentrys shoot at one zombie . I think the players didnt like to walk for a moment slow ,so they deside to use a other way
  5. Janno Norbaten

    [added] zm_eh_palace_final_v12

    Dr.friction , the map light is now darker than before ,because you want to fix the blending sky . there is a better solution , disable HDR effect while compiling , some player have it also disabled in their game Config ,because lights blending to much .
  6. Janno Norbaten

    V3 zombie model suggestions

    fattys have to be fattys , but is it political correct to shoot fats or would it discrediting fats ? :p Joke the regular skins have a lot of advantages , you can identfiy them quicklyer and you know their hitboxes. ( and fattys have big hitboxes you know why ...they are fat) thats important...
  7. Janno Norbaten

    [online] zm_undergrounds_eh_v2

    performance optimizations I removed the outside map part (was bad for hunting) added a chicken and smoke suit some crates [6] are now movable , to use it as climb help ( for zombies) i hope this map will added again in the normal vote list. happy hunting Das Huhn
  8. Janno Norbaten

    [online] zh_dust_1_epic_v7_2

    average sound length reduced from 45 to 35 sec ( reduced all songs over 45 to 30 sec) minimized the room with the door extremly and removed the breaking wall too. map change appears now at a player count over +22 new Text on map changes "all camp spot disabled" or "all camp spots enabled"...
  9. Janno Norbaten

    Solution: Fixing camping on "hunt" server.

    i created maps with randomly hunt/camp modus (disable/enbale Camp Spots). zh_dust_1_epic_v7_1 I think this could be solution to make hunting more fun and interessting for campers. first impressions after test wasnt good , campers want to camp no matter what happens :(
  10. Janno Norbaten

    My fast made video.Elite HunterZ 54.37.245.51:27015 Geting stuck in weird spots +some fun.

    haha, a normal zombie week , this video motivate me to get out of the Forum and start CSS again plz make more Videos about stupid stuff we do in the this server and dont forget the text comments in the video
  11. Janno Norbaten

    [added] zm_westwood improvements.

    it is a phsical door it cant glitched with props (it is a prop too), thats a big advantage of this typ of doors. (and yes we map maker dont like to use them because the mechanic is to stupid) in my opinion it wasnt a critical spot ^^ but it doesnt matter me if this spot exist or not , i was...
  12. Janno Norbaten

    [added] zm_westwood improvements.

    good fix but why works the toilet door not anymore ? is it your purpose ? the toilet isnt a unfair spot . zombies can destroy the barricading wood piece to get in (most player didnt know it ^^)
  13. Janno Norbaten

    [added] zm_desertprodigy_b3

    fixed - a invisble wall and block teleporter prevent head jumpers
  14. Janno Norbaten

    [added] zm_desertprodigy_b3

    -there is a invisible wall under the elevator but i forgot the teamkill when zombies jump on the head of a other zombie while the elevator drives upwards i hate teamkill zombies spawns
  15. Janno Norbaten

    [added] zm_desertprodigy_b3

    Sry , i cant wait , i want this map so fast as possible back in the map list ^^ its one of my favorite maps here the fix , i removed the doors and added a chicken ^^ and some tiny changes you maybe didnt see. the elevator button works now ,performance optimisations, rotor console bug fix...
  16. Janno Norbaten

    [online] zh_dust_1_epic_v7_2

    I hope the map can added again to the normal map list , i miss the nights at 3 a clock playing with 20-30 Players on this map. - bug fixes ( the two you declared) - redesign of the extented map part - added more special weapons ( rocketluncher,shield,flamthrower) (unlocked at a player count...
  17. Janno Norbaten

    by GD : zm_GD_Headquarter_v2

    new ,brighter, design - bug fixes (wall stuck) + new vent spot + new boost jump spot (outside area)
  18. Janno Norbaten

    A laptop for study and playing in the CS: GO.

    Dont BUY a gamer Notebook for study ! you need a low wight and compact notebook while study and it should be very robust when you take it every day to university. The Metal Notebooks from Asus and Dell are good. but never NEVER BUY scrap like ACER or LENOVO ,they are very poor constructed and...
  19. Janno Norbaten

    [added] Industrial_Waste_v1_8_2 New Improvement.

    completly overpowered spot ! my suggestion : add 1 bigger crates next to the middle Wall and improve the crate climb on the other side.
  20. Janno Norbaten

    maps | List + Add/Remove requests!

    maybe canals should be added to the map update list ( i didnt found it there), it's a disastrous map but not in all points , its sometimes a funny map when you hunt 1-3 hidings zombies with 60 humans :D I think the hide spots for zombies shouldnt be changed . Its like Paw says the zms needs a...