[online] zh_dust_1_epic_v7_2

I hope the map can added again to the normal map list , i miss the nights at 3 a clock playing with 20-30 Players on this map.


- bug fixes ( the two you declared)

- redesign of the extented map part

- added more special weapons ( rocketluncher,shield,flamthrower) (unlocked at a player count of 46)

- Its now easier to summon the Boss zombie

- the secret portal closes when zombies want to jump through

- at a player count under 21 it is a normal hunting map without any special weapons and camp spots.
 

Attachments

  • zh_dust_1_epic_v7_1.rar
    30.6 MB · Views: 152
  • 20220620220136_1.jpg
    20220620220136_1.jpg
    422.4 KB · Views: 161
  • 20220620220143_1.jpg
    20220620220143_1.jpg
    650.7 KB · Views: 150
  • Like
Reactions: easy and Mol
Gonna have a look asap.
 
  • average sound length reduced from 45 to 35 sec ( reduced all songs over 45 to 30 sec)
  • minimized the room with the door extremly and removed the breaking wall too.
  • map change appears now at a player count over +22
  • new Text on map changes "all camp spot disabled" or "all camp spots enabled"
  • flamethrower is now available , (after 10 sec empty)
 

Attachments

  • zh_dust_1_epic_v7_2.rar
    25.2 MB · Views: 153
  • Like
Reactions: K4marad
gonna test asap. will give you a call when i test it on server!
 
there is a little optical bug:
1662887776308.png



and those cannons seem to be overpowered, many zombiez couldnt pass even if no CTs defended the tunnel. i saw 3 players leaving in a single round:
1662887852175.png
 
fixed the Box issue , the way is now blocked at playercount (43)

i did a test : Zombies can pass it easiely when also both sentrys shoot at one zombie .

I think the players didnt like to walk for a moment slow ,so they deside to use a other way
 

Attachments

  • zh_dust_1_epic_v7_3.rar
    26.3 MB · Views: 150
please reduce the manstop-power of these cannons. alternatively reduce the cadence. we cannot risk to lose players due to map features.
 
The Sentryguns are very important down there :

to defend the tunnel against zombies is very hard because zombies can easiely bunnyhop downwards ,but with the sentryguns, the speed of the bunnyhoper can be reduced.


please test it yourself , the manstop power is low , its like pressing " the slow walk button " you can pass it easiely and it can attacks only 1 zombie at time.

there should be no risk, other maps like "desertprodigy" have big laser gun you cant pass

or "Nekoathletikspark" the Ventilator spot has a higher push back.
 
I tested it myself, mate. After some trying I was able pass - but it was a pain.

And when i observe a map and see 3 players leaving in a single round at the same spot it indicates to me that this spot is a problem.
 
I was not too lazy to check, everything is fine, it seems to pass at a slow pace,
 
i acknowledge your objections and respect your opinion to this point.


Actually i decide not change this part , because the possible disadvantage and problems while gameplay will be small


happy hunting,


Das Huhn
 
It is uploaded for testing on both servers btw.