Also to weigh in on something positive, i like the contrast colors of the grass and buildings a lot, Raider! The skybox is very pretty aswell, so i do feel like its a bit of the same that its covered up by a tall fence almost everywhere. I would atleast like to see more of the background when...
I was referring to the small room with 3 sodas locally, when i said "spot". Regarding the whole underground area, i think you bring up something good to keep an eye on, when playtesting the map.
This map is really lovely and carefully crafted! I look forward to playtesting it on v3. I have some minor criticism:
The only spot i could find that could be OP is the one below:
There are a few bumps that can stop your movement completely rather annoyingly (at the crosshair from the shown...
i know, but i have seen it be to difficult multible times. A solution could be something like that yeah :) Perhaps a wide tunnel under the castle could also be fun
edit: Just saw your tunnel going around. It looks cool! but from a gameplay perspective, i would strongly suggest making it a lot...
Stop with the negativity. Janno has clearly been wanting the map back on nominationlist for a very long time and i am sure, that it means a lot to him. Congratz Janno! I am looking forward to playing it again :D
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