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    Zombie Map

    Checkout game banana or get the downloaded maps from your computer. There should be some tool that you can download which decompiles those bsp files back into the stuff that the hammer editor can open.
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    [online] zm_floating_rock_redux

    I almost forgot that I also got out of the map or to the deep ground of the map. Usually a teleporter should always catch me after leaving the map but apparently there is some leak. But as far as I remember it only happened when I got shot with an awp so I guess you can't get to the ground by...
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    zm_bucket_v1 bugs

    Maybe this should rather be reported in the mapping forum. But yeah good point, it can actually happen quite often that someone gets out of the map. Either by a human knifing the zombie outside or for example I saw it sometimes happen when someone is sitting in the pipe with M3. Due to the angle...
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    ✅ [FINAL] zm_eh_fast_final_2018_v2

    @easy Sounds good to me, I guess we could do it that way. Not sure if pipes are a big issue though, haven't often seen someone getting stuck there. I dont really mind if they get removed but on the other hand it was a place for players who prefer some solo action but the spot is still easy...
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    ✅ [FINAL] zm_eh_fast_final_2018_v2

    Molsted, I find it hard to imagine how you want to increase the area. In general I think there is not that much need for balance and we should rather try to do only very small changes. Big changes could easily backfire and make things worse than before. But I am always open to suggestions. If...
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    ✅ [FINAL] zm_eh_fast_final_2018_v2

    Ralle, yeah sure we can talk later, best before 8pm or my response times might be quite slow. 🙃 Paw thanks for the hint, I wasn't aware of the rb approach cause I never saw it happen yet. This camp spot is also not that bad that it urgently needs a fix but I think a very minor change like...
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    ✅ [FINAL] zm_eh_fast_final_2018_v2

    On fast_final we have an op spot in the toilets. With those 2 tables (and a fridge) you can easily block the entries and the blockades can't just be destroyed cause the tables are too hard to move. I propose that at least one table should be removed, maybe even both. Otherwise tables could be...
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    [online] zm_floating_rock_redux

    I observed the map zm_floating_rock a little and found 2-3 problematic spots. Spot 1: Spot 2: Spot 3: In the first two spots humans usually win easily. During my observations spot 3 was also easily defended but I am not sure if changes have to be made here. So I think the first two spots...
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    Handled [CS:S ALL/CS:GO ZM] Report a player: DerRiese , Jesus

    You may also want to keep an eye on Jesus chatlog. Saw some insults and racism earlier ;-)
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    Handled [CS:S ALL/CS:GO ZM] Report a player: waponer192

    Name waponer192 SteamID STEAM_0:0:61431962 Server [CS:S] Zombie Hunting V3 Time and Date recently Report Reason Killing teammates on Purpose, Teaming/Not following the game objective Additional Information Proof Demo
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    Map Stats

    No clue if or how I could check the points. Also I guess the points does not help to realize when someone becomes a spawn zombie. I can detect when someone died but becoming a zombie is not really dying.
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    Map Stats

    Ah my bad, I thought you were talking about the survival time of humans. I have the stats when which player joins which team. But that also involves the team you are in at start or end of a round. So somehow we would have to filter this or gather the stats in a different way to get reliable...
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    Map Stats

    Btw, you could make a very rough estimation yourself given the table above. ;-) Maps are usually not extended so a map takes around 20-25 minutes. so we can assume an average of 22.5 minutes. When humans win, then usually because they just survived long enough, so the round took around 5...
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    Map Stats

    In theory all that stuff is absolutely possible but practically... Well tracking movement is currently deactivated cause it would probably produce far too much load. There should be some customizations for the specific use-case and I think this won't be implemented soon. Not sure what you...
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    Map Stats

    Let me know if there are more stats that would be useful for you or if you need specific up-to-date information about a map. ;-)
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    Map Stats

    Here is a small report of map stats gathered for around 9 months. The table contains the 30 most played maps within that time. In these stats only map sessions are considered in which at least 45 players were on the server. The shown balance is the ratio of human wins vs zombie wins. So 1...
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    Mapping Task Force

    Some of these admins who already fixes map would actually be part of that team. But so far fixes were usually done for very big issues and quite rarely. But there are still maps that are completely unbalanced as well as several op spots around. So the whole idea is rather about doing what is...
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    Mapping Task Force

    Hi everyone, I finally want to start a group of people who can take care of improving the existing maps. The issue is that we have nowadays quite a lot of bad maps (bad = not well suited for the server right now). Most of these maps are bad balanced in favor of the humans, in some cases the...
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    Bring NO CLIP to the beginning of a round !

    I think you are talking about no-block instead of no-clip :-D
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    Handled [CS:S ALL/CS:GO ZM] Report a player: Jimmy Toe Sniff

    @The Bear Jew you are actually allowed to post in such a case. When you can provide useful additional information about the reported situation (which includes another demo of the same infraction), then you can post in such a thread. But that's a rare case and most of the time other people just...