Hello.
After further discussion with the Admin team and reviewing more demos the verdict remains the same.
You are welcome to join our servers with a new account but please refrain from using cheatware in the future.
Hello and welcome to the forum.
You are not permanently muted but your mute will last for 1week.
Racial slurs are not allowed on our server regardless of who you are.
Please be mindful of this in the future.
The gag will remain as is.
Hello World is yourS and welcome to our forum.
First of all, I didn't watch you suddenly and decided you were cheating. You have been on our radar for some time.
Sure, your accuracy might not seem very suspicious but even in the demo you can be seen shooting mostly into props so a low accuracy...
Hey, I just checked your map and there are a few problems, I have attached some pictures below.
Apart from that this map is way too small for 64 players.
Hey, I watched the demos. It is obvious to me about the other 3 players, you can clearly see them closing the doors on their teammates and they will be banned for this.
As for Kaz, in your demo I don't even see him closing the door so I would not issue a ban here.
Hey, well the problem is not a single zombie obviously. The difference on this map is, that a lot of zombies group up together and one failed nade can decide the whole round pretty much.
Also you claimed the people who voted yes were probably noobs, well you can check the votes and see who...
I never said that grenades are the only problem with this map but they surely are the MAIN one. Theres no way you can "just shoot the zombies before the grenade explodes" with the sheer amout of nades that are thrown it is just simply out of your control. No matter how good of an aimer you may...
Hello community.
I feel that grenade usage should be restricted on this particular map. In my experience around 9/10 rounds are ruined by grenades resulting in usually 8:0 scorelines for the zombies.
Maybe you can give your input and vote above.
Made some adjustments to the map.
Most notably:
fixed some spots where you would get stuck while walking (RIP @Slowian)
adjusted HDR and lighting on the map
some possibly OP spots have been nerfed
removed a tree camping spot
Quick update:
I have now fixed all the boost spots and pixel positions and made some other minor changes.
Here is the finished version (for now) If you still find something dont hesitate to hit me up, but as far as I think it should be ready to go now.
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