Search results

  1. easy

    [added] zm_officeattack_b5a

    added to both servers, thank you @DrFiction
  2. easy

    [added] Introducing new map: zm_vicissitude

    added to v3's nomination - thank you @Molsted
  3. easy

    zm_desertprodigy back in rotation

    use this thread for matter like this: https://forum.elite-hunterz.com/threads/maps-list-add-remove-requests.9/
  4. easy

    [online] The new zm_aztec

    I think this was the first thing i fixed with The Bear Jew - if we are talking about the same roof (and wall). Das Huhn used Bear's fixes to continue working on this map afaik.
  5. easy

    [uploaded 4 testing] ZM_LILTOWN_FIXED_EH

    ready for testing on both servers!
  6. easy

    [added] zm_officeattack_b5a

    uploaded
  7. easy

    [online] The new zm_aztec

    uploaded
  8. easy

    [added] zm_officerush_v5

    uploaded!
  9. easy

    [added] zm_canals_classic_eh_v5

    uploaded for testing on both servers.
  10. easy

    [added] both neko_athletic versions

    I know Paw. But since 3 years I didnt see any fatty catching those campers up there using this trick. It is a far too op spot which was never intended to be a spot by the original map maker. It was reachable only via glitch (rb) and therefore edited with ladders to be a real spot by a map...
  11. easy

    [added] zm_eh_prison_tower_edited5

    Looks somebody had aleready fixed this spot, didnt know that. Thanks Svet!
  12. easy

    [added] both neko_athletic versions

    Hello mappers, a small fix is needed on both our neko standard maps: Please close the roof, which is heavily op and unfair towards zombiez. Please both remove the ladders and add an invisible wall to prevent camperz from using this as a safe spot. zm_neko_athletic_park_v3 zm_neko_athletic_xmas_fix
  13. easy

    [added] zm_eh_prison_tower_edited5

    Hello mate, bunker looks better now. Can you set the settings that the lights in basement are turned on at round start? I mean: Let them camperz run and risk something when they wanna hide in the dark xDD And please remove or close those pipes: Is it possible to make this pipes breakable...
  14. easy

    >>> READ ME / IMPORTANT: Our mapping forum <<<

    Hello HunterZ, CamperZ and FattieZ! If you are a mapper and want to show us your maps you are at the right place! Please open a new thread for each map and wait for it being reviewen and tested. We appreciate your work and ask you to be open minded to our suggestions (as some maps dont match...
  15. easy

    [added] Introducing new map: zm_vicissitude

    Hello mate, I marked all maps that need to be reviewen by SPA and uploaded afterwards with "test needed". This one is uploaded now for testing on both servers.
  16. easy

    [uploaded 4 testing] New Hunting map : zh_hangum

    Hey there, map looks nice indeed - but it needs some optimization (balancing). Wasnt difficult to see this op spot (ZM only won once when somebody boosted a fatty up there): My ideas: maybe a big ladder up and/or a funny boost? Ps. It's uploaded to both servers for testing!
  17. easy

    Denied+ [CS:S ALL/CS:GO ZM] Protest a punishment: denied

    That's what I tried before. But not listening to EH admins, breaking our rules and trying to harm us seem to be a big thing in nova clan leadership. I would also give you some steam screens but you deleted me after the SPA/HA team decided to permanently ban Syntx who wasted his last chance with...
  18. easy

    Denied+ [CS:S ALL/CS:GO ZM] Protest a punishment: denied

    Yes I was shocked after checking your chat log. I thought I was clear when I asked you not to advertise your server on EH (server/forum) anymore. Your ungag request is denied.
  19. easy

    Handled [CS:S ALL/CS:GO ZM] Protest a punishment: java

    Empty words. Meanwhile you were caught teaming and teamkiling on your new account too.
  20. easy

    [added] zm_officerush_v5

    Oh. What I meant was: A breakable wall (A or B) like on zm_lila_beach_fix_2 next to the exixting entrance so if CTs spam bullets or ZM patiently knife the wall it will break after a while to enlarge the entrance :) A second small entrance might double the issues this spot has at the moment :P