This map is really lovely and carefully crafted! I look forward to playtesting it on v3. I have some minor criticism:
The only spot i could find that could be OP is the one below:
There are a few bumps that can stop your movement completely rather annoyingly (at the crosshair from the shown...
i know, but i have seen it be to difficult multible times. A solution could be something like that yeah :) Perhaps a wide tunnel under the castle could also be fun
edit: Just saw your tunnel going around. It looks cool! but from a gameplay perspective, i would strongly suggest making it a lot...
Stop with the negativity. Janno has clearly been wanting the map back on nominationlist for a very long time and i am sure, that it means a lot to him. Congratz Janno! I am looking forward to playing it again :D
Hey, nice map :) i have some feedback if you are interested:
^ If this pathway was wider, you could "dance" with zombies and it could be a fun place to hunt
^ This spot would be fine if the biggest box had more width and length. Currently you can knifed before they even get up to you. Look...
We dont have specialmaps in the summer and we dont have any version of this on the maplist, so i think it is just a map called something with summer :P
Perhaps you could divide the tunnel into smaller trigger-zones that could check for props and then, by the press of a button in the back, tp cts to the back if they are in the zone at that time. Think it could work okay with some fine tuning :D
If you want to, you can check out the tp system i made for the elevator in zm_viccistude_v3. It works in a way so people will only get tp´ed when they are on the head of another player and not if you jump in the elevator by yourself for example.
Check out the mapping forum. You can find insight to the status of most maps there. Fix needed, test needed and added is used in the titles and you can check out the discussions for a bit more detail :)
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