Is there a reason why one of the only few decent hunting maps left on this hunting server was once again removed from the nomination list?
The map in question is no other, than the legendary zm_Underground, which especially as per its latest version has proved to be one of the most balanced...
I heartily concur. Agreeably it is frustrating waiting for hours for a hunting map, only to be rtv:d by the minority in minutes. The amount of rtv:s to enable a vote would do well to be higher.
Name majestic and ムDRENムLIN
SteamID majestic STEAM_0:0:597336917, ムDRENムLIN STEAM_0:1:4637306
Server [CS:S] Zombie Hunting V3
Time and Date 16.5.2021, 3:45am GMT +2
Report Reason Killing teammates on Purpose, Teaming/Not following the game objective, Blocking/Ruining the gameplay...
Name jazz_marc_000
SteamID unknown
Server [CS:S] Zombie Hunting V3
Time and Date 14.4.2021. 22.00 gmt+2
Report Reason Cheating/Hacking
Additional Information
Clear aimbot hack. Many other players reported the same.
Proof Demo
Destroying your teammates barricades is forbidden, whether it leads to their demise or not. The rules are made to keep the game fun for everyone and the admins are there to enforce the rules, to keep the server from becoming "toxic".
I beg to differ, since this is one of the better maps to hunt. In top 5 actually. The issue you are explaining is actually no issue at all, since there are two ladders to the upper area. Key here as always is team play and keen watch on the radar.
As much as i'd love to see the player numbers reverse between v1 and v3, my guess is your suggestion would create much confusion above all else.
Better yet would be to bring back the special events to v1 so as to lure players from v3 to the true form of zombie hunting.
What i wonder is why...
Is it a here by a deduction of such thing as it is not the fault of the map why it is boring, but the players are boring campers, such making such good map boring. Aye?
Ok so its one of the favourite maps in v3. But its also preferred by the hunters from v1 server. How is so?
Hunters like it and campers like it?
The reason is its not about the map, its about the players.
If all players stay close to spawn its a hunting map, but if most all just run to top its...
Thank you for your insight on this.
I had such a fear that the more rules there are, the more rules there is to be broken. This may not be a good idea for "riot control" but it is an idea towards it.
Greetings for you all.
I had this idea of how to encourage players to hunt more and camp less. I actually had the idea 3 weeks ago and it still seems brilliant.
Human players would lose health at variable speed (100 -> 0 hp in 2-7 minutes) and each player at his own randomized ratio...
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