A nerf to Autosnipers

Woozu

Well-Known Member
15 Jun 2022
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I want to suggest nerfing the autosniper's damage by 20%.

I think the weapon is way too op in its vanilla state for zombiemod. If I ever see people on the server complain about a weapon, then its exclusively the autosniper and barely any other gun. In fact, if you check the latest messages on hlstats and filter for 'auto', the first page that spans of a time-window of one-week, already has roughly 30 visible complaints about the gun out of 50 messages. Terms like 'autonoob' are so common on the server, it's not even unique even though it's a clear complaint about the gun and its power.


If you compare it to the other snipers, it has pretty much the same damage as the scout, but on top of that the weapon is fully automatic with a 30 bullet magazine. The AWP deals the most damage but the 40/160 damage it deals more dont make it compete with the way the autosnipers play. Below a little table of the estimated damages these weapons deal from around medium range without armor, 'B' standing for "bodyshot" and 'HS' for "headshot":


-----------Scout-------------------AWP--------------------SG550(ct-side)---------G3SG1(t-side)

-----------B---HS----------------B----HS----------------------B----HS----------------B---HS

----------70---280--------------110---440-------------------69----274--------------77---310



In normal 5v5 play this weapon isn't used much actually and there is a few reasons why. The first being that everybody has 100 hp in a classic game of cs, which gives the autosniper user 2 scenarios, they either headshot or they hit 2 bodyshots. Stationary the weapon is pretty good unless you get one-tap skill-diffed by a rifle or an AWP. If you are in movement this is pretty fatal since you have to stop walking to be accurate, zoom in and then land 2 shots or a headshot, giving a rifle or an AWP enough time to kill you since they one-shot. Thats why in a classic game the AWP is the prefered choice, because its ability to one-shot is much more essential and beneficial.
The second reason why this weapon is not often played in classic cs is because of the economic aspect that isn't a part of zm. At $4450 and $5000 cash, the weapon costs multiple rounds of money to buy, with the AWP being the better option anyway.

However, the 2 reasons why the weapon is not used in a normal game of cs fully disappear in zm. You dont have to worry about your economics and what guns to buy, you always have $16,000 cash and can buy the weapon everytime. And if we look at the earlier elaborated 1st reason, the situation is completely different in zm since the autosniper player is not entering a gunfight, all the zombies have are knives. In normal play, you barely get to shoot 3 bullets with the autosniper if you fight against another player because either your enemy already dies, or you do before them, but in zm you get to use the full extend of the weapon's fully automatic, 30 bullet magazine and its incredible accuracy. And the way most people play the weapon is simply camping in a spot and shooting the zombies close, far or literally from across the map where they are trying to infect another spot or are simply trying to run somewhere else.


I dont think the weapon should be removed because it is pretty cool and used by many. However, i dont see a reason as to why this weapon should have the same damage as a scout when it functions more like a rifle, but has way higher damage and accuracy than a rifle and also comes with a scope to shoot zombies from literally anywhere. The weapon simply has the highest dps in the server regardless of range. But nerfing the weapon's damage by 20% would atleast make the weapon a bit less op, since it weakens the knockback on zombies a bit and also makes zombies stay alive more, from close and far range and makes it more fair for other weapons.

If you use the estimated damage stats i provided, this would mean 55/220 on the SG550 and 61/246 on the G3SG1, which is still significantly higher than every other rifle in the game and still contains its advantages in the scope and accuracy.

thanks for reading and for a hopefully reasonable consideration
 

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