[added] zm_eh_prison_tower_edited5

DrFiction

Well-Known Member
Mapper
10 Apr 2021
243
218
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Hello, small update about zm_eh_prison_tower.​

Why a new update ?​

- I fixed one spot and one "glitch" (about speed).​

The spot was definitly impossible for zombie to kill any humans, even underground, not possible to climb up to kill.​

What did I added ?​

- Ladder (underground)​

- One wall is now breakable​

- Speed for zombie has been fixed. (The speed is not supposed to be apply from zombie).​

Video about V4 :​

On this video, I show you into Terrorist (Zombie), the glitch. With a little bit train, you can get the speed easily.​

And the spot. As you can see, not really possible, even Brot saw people trying so hard to climb up, but nothing.​

Video about V5 (Update):​

I fixed the glitch for Zombie*​

I added Ladder and possibility to break a wall*​

Map has been a bit optimised*​

The way the map was built is messy honestly, I did what I could to optimize some things that could cause a loss of fps.**
Another detail not really important, I fixed a spawnpoint who was invalide.
About the spot, the idea of fixing it did not come from me, it came from peoples complaining of being untouchable, at the start of the round, everyone if possible runs directly into it, I hope not to destroy the spot , we try to add challenge to it in order to give gameplay to the players!​

If errors are to be prevented, do not hesitate to write here, I will fix it as soon as possible.​

DoJorF​


@Brot


 

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Hello mate,

bunker looks better now.

Can you set the settings that the lights in basement are turned on at round start? I mean: Let them camperz run and risk something when they wanna hide in the dark xDD
1672395906133.png


And please remove or close those pipes:
1672395946839.png


Is it possible to make this pipes breakable? Like if we got camperz in there who only spam the pipe should break and offer a bigger entrance:
1672396012388.png
 

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do you mean this place? here the wall breaks, why additionally make the pipes breakable
 

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Hello mate,

bunker looks better now.

Can you set the settings that the lights in basement are turned on at round start? I mean: Let them camperz run and risk something when they wanna hide in the dark xDD
View attachment 15900

And please remove or close those pipes:
View attachment 15901

Is it possible to make this pipes breakable? Like if we got camperz in there who only spam the pipe should break and offer a bigger entrance:
View attachment 15902
Fixed!
 

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  • zm_eh_prison_tower_edited6.bsp
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do you mean this place? here the wall breaks, why additionally make the pipes breakable
Looks somebody had aleready fixed this spot, didnt know that. Thanks Svet!
 

UPDATE :

I noticed in the new version that I modified, that a wall that was breakable before was no longer so which bothered some people.​

So I fixed the problem and took the opportunity to fix another thing,​

@svetoi having pointed it out above, the pipe is no longer breakable.​

The map has been more optimized (Added areaportal_window).

Do'Jor'F​


bsp :
 

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