This op spot still exists in latest version :-/Ah great that you also took care about the rotating door! There is one more problematic spot that I am aware of:
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In combination with a soda machine this easily becomes an op spot. So we could either remove all soda machines, remove the hole, replace it by something where the soda machine does not fit in or put something completely different there.
It was possible to make these very boxes brittle into which people drag props, and this is just a solution to the problem! But it's boring, deleting such a place, you all strive for balance (oh great balance), but sometimes such tricks and tricks amuse and develop players!My solution is simple: Adding func_clip_vphysics entity which blocks any props from getting in while players can pass freely. What I did there is I added the func_clip_vphysics block halfway in, so zombies would need to drag the prop halfway instead of dragging it while it stuck inside.
I think this should be enough. I added BSP for testing, tell me if it's ok or stick with the breakable sodas.
I discovered this place, why did you fix it? NoooSpotted on zm_zomb_eh_towers_v5_fix:
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Not sure if this spot is really a big issue but with autosniper it can be a bit overpowered. Maybe it would be the best to just block this spot with an invisible barrier. What do you think?
Bump!
My solution is simple: Adding func_clip_vphysics entity which blocks any props from getting in while players can pass freely. What I did there is I added the func_clip_vphysics block halfway in, so zombies would need to drag the prop halfway instead of dragging it while it stuck inside.
I think this should be enough. I added BSP for testing, tell me if it's ok or stick with the breakable sodas.
This still is a thing. Bear's solution killed the whole area.If this spot is gone, the whole area can be closed (dont missunderstand me, I am not a fan of this spot too).
It's an op spot and such things should be avoided. Even if it works only one round per map session (also saw it happen twice, but that's rare) it is still too much I'd say. With ~4-6 rounds per session, it may still happen in like ~20% of the rounds.
Then let's simply close the whole area, I wouldn't mind. It's a quick solution without risk.
Someone willing to do so? Can do it myself in worst case but since I haven't used Hammer in 1-2 decades, I think our mappers can achieve it in a minute where I might spend over an hour xD