[fix needed] ZM_CBBLE_EH_C4BERS4M

thebl4ckc4bers4m

Active Member
1 Dec 2023
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MAPNAME:
ZM_CBBLE_EH_C4BERS4M2024V1

ORIGINAL MAP VERSION MADE BY:
MOONLIGHT

MAP VERSION MADE BY:
C4BERS4M

MAP SERVER ONLY:
ELITE HUNTERZ [OFFICIAL SERVER] [ZOMBIE MOD]

QUESTION:
can i request to put my map on EliteHunterZ V3 server? thank you!

TBOCS PICTURE A00 [05-20-24].jpg
TBOCS PICTURE A02 [05-20-24].jpg
TBOCS PICTURE A03 [05-20-24].jpg
tbocs-picture-a04-05-20-24-jpg.19179
 

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  • ZM_CBBLE_EH_C4BERS4M2024V1.rar
    48.2 MB · Views: 55
  • TBOCS PICTURE A04 [05-20-24].jpg
    TBOCS PICTURE A04 [05-20-24].jpg
    2.6 MB · Views: 457
Hello mate,

thank you for providing your map, I got some things to say about it tho:

1. The doors aint showing up
1716190711745.png


2. There is something like acid rain on this map, that killed me as CT within less than a minute when i was walking around trying to take screenshots

3. The map itself made my gameplay laggy - offline. Never experienced this before, none of the maps I ever tested offline lagged (and I tested hundreds of maps in my admin career). I couldnt move, I couldnt turn, I couldnt aim - it felt like a ddos attack on my laptop.

4. cbble is a very CT-sided map already. CTs are winnung twice as many rounds as zombiez. You improved every single camping spot, while making them slow if they move by acid rain - this will give zombiez an even harder time to play this map
1716190858259.png

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I died 2x taking this screens:
1716191056158.png


5. the changes you made removed lots of opportunities for hunters (runboosting from a camp spot to another, attacking camp spots by teamplay or runboost, etc,)

Not only this map is killing CTs that try to hunt, it is favoring camperz and unfair to zombiez. Plus the last thing we need is another cbble map version, we already got our regular cbble (which will never be replaced), an xmas cbble, a halloween cbble and numerous cbble versions on special map list.

Sorry for my negative feedback but this map doesnt meet our quality standards at the moment and if you fix everthing I wrote you it's only chance will be an addition to our special map list as we dont need 2 cbbles in nomination list.
 
What should I start with...


As you move around the map, some force begins to kill you. You don't touch anything, but your health starts to drop.
1716191673112.png


Custom textures are not built into the map
1716191755806.png


This place is very high, and there is only one way to it. No chance for zombies.
1716191817832.png


The fence has been removed. This means that if you hit a zombie in the head while standing on the Moo sign, it will certainly fly back to that point
1716191889159.png


Again a very strong place for humans
1716191945919.png



Again, while I was just walking around the map, some unknown force killed me
1716191996899.png


On the second round, the screen begins to shake endlessly. I don’t know what this is connected with, but it probably shouldn’t be like this. This shaking is unpleasant, it’s a pity it’s not shown in the screenshot
1716192072711.png


Another very strong place for people.
1716192159060.png


Aaaaaand another one
1716192217489.png

And another...
1716192809784.png


No optimization. Textures outside of the player's view are not repainted as NoDraw textures.
1716192278505.png

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Oh my god....Have you made the Skybox to the maximum size of the engine? I'm just falling endlessly and I can't see the end of the skybox.
1716192357784.png


Please look at any guides about optimizing maps on the Source engine. Look at NoDraw, about the correct placement of the skybox. Since these aspects are not present, then AreaPortals and Hints are probably not on the map either.

Redo all the strong places on the map, they look very strong for a team of people, zombies simply have no chance. Take away that camera shake at the start of the round, it's just annoying to watch. Take away the weird damage dealt to the player, no matter where I walked my HP was just lost and I have no idea why. Use the VIDE program to embed custom content into the map so that other players do not experience errors in terms of textures.
 
Hello mate,

thank you for providing your map, I got some things to say about it tho:

1. The doors aint showing up
View attachment 19180

2. There is something like acid rain on this map, that killed me as CT within less than a minute when i was walking around trying to take screenshots

3. The map itself made my gameplay laggy - offline. Never experienced this before, none of the maps I ever tested offline lagged (and I tested hundreds of maps in my admin career). I couldnt move, I couldnt turn, I couldnt aim - it felt like a ddos attack on my laptop.

4. cbble is a very CT-sided map already. CTs are winnung twice as many rounds as zombiez. You improved every single camping spot, while making them slow if they move by acid rain - this will give zombiez an even harder time to play this map
View attachment 19181
View attachment 19182
View attachment 19183
View attachment 19184
View attachment 19185
View attachment 19186
View attachment 19188
View attachment 19190

I died 2x taking this screens:
View attachment 19189

5. the changes you made removed lots of opportunities for hunters (runboosting from a camp spot to another, attacking camp spots by teamplay or runboost, etc,)

Not only this map is killing CTs that try to hunt, it is favoring camperz and unfair to zombiez. Plus the last thing we need is another cbble map version, we already got our regular cbble (which will never be replaced), an xmas cbble, a halloween cbble and numerous cbble versions on special map list.

Sorry for my negative feedback but this map doesnt meet our quality standards at the moment and if you fix everthing I wrote you it's only chance will be an addition to our special map list as we dont need 2 cbbles in nomination list.
At first I also thought it was acid rain, but my thoughts about this were dispelled when I died indoors. This can be called the "curse of cbble map"( ͡° ͜ʖ ͡°)
 
Hello, thank you guys for comment here, so you have an issue about my map.

SO HERE IS MY MAP PROBLEMS:

  • ACID RAIN [FROM THE GROUND ARE USING POISON -5]
  • DOOR MISSING [TEXTURES]
  • SKYBOX [USING SKYBOXTOOL AND OFFICE]
  • GLASSDOOR [YOU SHOULDN'T BREAK THE DOOR BECAUSE ALL ZOMBIES ARE GONNA END YOUR TEAM ALL ON TELEPORT ROOM, SO EVERYROUND YOU SHOULD START TO STAY INSIDE AND PROTECT THE GLASS DOOR ALL OF YOUR TEAM AND STAY HUNT OR YOU WILL GOING TO STAY ON OTHER SPOTS, BUT IF NO ONE CAN STAY ON GLASSDOOR INSIDE THE HOUSE, ZOMBIES WILL GOING TO THE TELEPORT ROOM AND EAT THEM ALL FOR ALL THESE SPOTS.]

THAT SO MANY TRAPS IN THE MAP, SO THE MAP IS EXPERT DIFFICULTY BECAUSE OF THE TRAPS.

don't worry I will change it next time, thank you.
 
MAP FIXED UPDATE:
  • GROUND POISON [REMOVED]
  • SHAKE CAMERA EVERYROUND [REMOVED]
  • ADD NODRAW
  • FIXED SMOKE [OUTSIDE NOT INSIDE]
  • ADD PROPS STAND ON THE BOX [OUTSIDE]
  • ADD LIGHTS MATERIAL [INSIDE]
  • REMOVE FENCE [FROM THE BOX HURT TO DEATH]

QUESTION:
is my map okay admin? for put my map on special maps on elite hunterz v3.
 

Attachments

  • ZM_CBBLE_EH_C4BERS4M2024V1.rar
    26.5 MB · Views: 59
no entry?
zm_cbble_eh_c4bers4m2024v10002.jpg


In my opinion, the spots are still far too strong...as a zombie you probably have no chance
zm_cbble_eh_c4bers4m2024v10000.jpg
zm_cbble_eh_c4bers4m2024v10001.jpg
zm_cbble_eh_c4bers4m2024v10003.jpg
zm_cbble_eh_c4bers4m2024v10004.jpg
zm_cbble_eh_c4bers4m2024v10005.jpg
 
1.] that glass door is 1500 HP, but you shouldn't break it, you need to protect the door all of your team, or you will die at all by zombies to going on teleport room for all these spots inside and outside.
zm_cbble_eh_c4bers4m2024v10002.jpg

2.] if you can't kill him on top, you can choose to break the glass door inside to go teleport room and kill him
zm_cbble_eh_c4bers4m2024v10000.jpg

3.] That red circle is you can get up to go the spot, no circle will be fall on the ground
zm_cbble_eh_c4bers4m2024v10003~2.jpg
 
Last edited:
As I see from Raider's screens you didnt fix the spots you were shown.

A basic requirement to maps and to all spots on our maps is: They need to be fair for both teams. The camp spots you created are very unfair towards zombiez, therefore you need to remake them all. A map having a single unfair sapot cant be added to our server but your map unfortunately got at least 7 overpowered spots.
 
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moved to mapping forum
 
No no, easy, you didn’t look at the date of my screenshots. We both checked the map literally at the same time. You just posted the comment faster. He has already removed Poison from the map, but many problems remain
 
I did. I was looking at your (and Zicke's) yesterday's screens and I was adressing the unfair camp spots:
As I see from Raider's screens you didnt fix the spots you were shown.
 
ok, so I will change of 7 glass spots tomorrow, but not on glass door of teleport room to protect it. is it okay to not remove teleport room?
 
MAP FIXED UPDATE:

  • 7 GLASS SPOT [CHANGED TO BE ORIGINAL]
  • ADDED 7 EPIC MUSIC [EVERYROUND]
  • BUYZONE [CT&T]
  • REMOVE PLAYER EQUIP ALL TEAM [TMP, DEAGLE, M3 ONLY]

QUESTION:
is my map okay? for put my map on special maps on elite hunterz v3.

TBOCS A01 [05-23-24].jpg
TBOCS A02 [05-23-24].jpg
TBOCS A03 [05-23-24].jpg
TBOCS A04 [05-23-24].jpg
TBOCS A05 [05-23-24].jpg
 

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  • ZM_CBBLE_EH_C4BERS4M2024V1.rar
    57 MB · Views: 59
Hello again,

will have a look asap after this:

You can instanly remove the music mate - or make it a restricted feature:

1. admin only feature (plays from a button in admin room that can only be reached by noclip/teleport)
2. restrict it to one song per round

why? we had music on other maps and it was always quite annoying when the songs, that nobody except for the mapper and a few more players liked, was spammed.
 
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MAP FIXED UPDATE:

- REMOVE EPIC MUSIC [CHOOSE TO REMOVE THAN USE BUTTON FOR ADMIN ROOM] [77 MB TO 20 MB]

QUESTION:
is my map okay? for put my map on special maps on elite hunterz v3.
 

Attachments

  • zm_cbble_eh_c4bers4m2024v1.rar
    9.4 MB · Views: 57
Feedback:

2 sodas are enough here, 3 is too much:
1716719142140.png


These teleports basically destroy the map and every single campspot:
1716719393075.png


The tree is missing, taking away an important way to attack those box camperz:
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Not sure the lightning on the map is intended, looks too bright to me:
1716719456966.png


A suggestion: Make this small box just a little big bitter so this spot can be attacked from two times (and not only by pros):
1716719537332.png
 
MAP FIXED UPDATE:

  • REMOVE TELEPORT ROOM
  • ADDED ONE TREE
  • ADDED 2 CROUCH SPOT
  • ADDED UNDERSPOT INSIDE WITH 2 BARRICADES

QUESTION:
is my map okay? for put my map on special maps on elite hunterz v3.

Not sure the lightning on the map is intended, looks too bright to me:
[REPLY]: that floor is a really bright in real life and it's like the other map of ZE Icecap map snow on csgo server, so i didn't change it, it's really bright to use that tiles.
1716719456966.png
 

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  • zm_cbble_eh_c4bers4m2024v1.rar
    8.9 MB · Views: 44
1716915010860.png


1716915035627.png


Please avoid those spots, as
a) they cause lagging on servers when too many players camp inside (2 are already causing lags)
b) they can easily be hold by two players against 62 zombiez

We closed those kind of spots on numerous other maps we edited or added.

Plus after removing the teleports this room seems pretty useless. Maybe you wanna do something with it like rebuilding it to normal room or something else?
1716915151247.png
 
MAP FIXED UPDATE:
- ORIGINAL SPOTS ARE BACK [AFTER SPOT CHANGES TO MAKE ILLEGAL TRAPS TO BE HARD MAP]

QUESTION:
ok here, is my map okay? for put my map on special maps on elite hunterz v3.
 

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  • zm_cbble_eh_c4bers4m2024v1.rar
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