Map Stats

Dataworm

Ex-Admin
Ex Admin
22 Feb 2015
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Here is a small report of map stats gathered for around 9 months. The table contains the 30 most played maps within that time. In these stats only map sessions are considered in which at least 45 players were on the server.
The shown balance is the ratio of human wins vs zombie wins. So 1 describes a perfect balance, 10 means the humans win 10 times more often than zombies and 0.1 means that zombies win 10 times more often than humans.

MapTimes PlayedBalance
01. zm_cbble_eh5291.7
02. zm_eh_palace_final_fix43821.4
03. zm_8chambers_v43789.8
04. zm_canals_classic_eh_v23535.7
05. zm_eh_fast_final_20183452.3
06. zm_rush_final_43081.8
07. zm_4way_fix_v2c2871.6
08. zm_marbble_v2_edit2671.7
09. zm_dust2_64_v11890.25
10. zm_little_italy_v31662.6
11. zm_clouds_v2_11536.5
12. zm_corps_v9_edited1431.3
13. zm_cbble_eh_xmas_v11331.7
14. zm_azduextincion_acp_v3_fix1320.28
15. zm_mystic_halls_b31232.6
16. zm_officeattack_b5a1230.52
17. zm_bucket_v71172.1
18. ZM_Krusty_krab_a310516
19. zm_highschool_day1056.8
20. zm_rush_xmas_eh1011.6
21. zm_lila_panic_revisited_b41010.90
22. zm_eh_fast_final_xmas982.9
23. zm_officerush_v4940.58
24. zm_4way_xmas891.4
25. zm_origin_v2797.2
26. zm_eh_forgotten_town_v2778
27. zm_industrial_waste_v1_8_1751.3
28. zm_temple_v2748.4
29. zm_desertprodigy_b3741.7
30. zm_crazycity653.4
 
This is very useful information - thanks for posting it! Will be extremely helpful when developing future maps.
 
Let me know if there are more stats that would be useful for you or if you need specific up-to-date information about a map. ;-)
 
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Any way to find out how far ct´s move on average and how long zombies survive on average?
 
In theory all that stuff is absolutely possible but practically...

Well tracking movement is currently deactivated cause it would probably produce far too much load. There should be some customizations for the specific use-case and I think this won't be implemented soon. Not sure what you intend to do with this information but I was thinking about trackend player positions at the end of a round to identify where on the map people survive most often. Maybe I would add that at some point but for now I'll see how things turn out with the 'task force' and then reconsider if its worth the efforts. ;-)

Average time of survival might be more realistic. With modifications I could track the length of every round but I think that isn't even neccessary. I know when a map started and ended and how often each team won. So I have the number of rounds during a map session of known length. Guess that should be enough?! ;-)
 
Btw, you could make a very rough estimation yourself given the table above. ;-)
Maps are usually not extended so a map takes around 20-25 minutes. so we can assume an average of 22.5 minutes. When humans win, then usually because they just survived long enough, so the round took around 5 minutes, etc...
But I guess nobody wants to make such rough calculations by hand when you can get more detailled information xD
 
The survival time would be the avg time for a zombie from when its spawned to it dies and not before they are all killed so the round ends. For the cts im interested in the total distance in a round. This would be to look at how much zombies suicide in a match. But yeah, its prob not worth the effort xD
 
Ah my bad, I thought you were talking about the survival time of humans. I have the stats when which player joins which team. But that also involves the team you are in at start or end of a round. So somehow we would have to filter this or gather the stats in a different way to get reliable information.
 
You lose different amount of points depending on what team you are on, when you die right? Idk if you can acces that, but that could be a way
 
No clue if or how I could check the points. Also I guess the points does not help to realize when someone becomes a spawn zombie.
I can detect when someone died but becoming a zombie is not really dying.