News on Elite-HunterZ servers.

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Havoc

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Hi.
Here we will announce any changes that has been made on any of our servers.

Only Head Admins, and Special Admins will be able to post here.
 
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Havoc

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Wolfram has updated 2 of the maps on zombiemod v1 and v3.

The maps that have been updated are zm_corps_v9 and zm_marbble_v2. The new versions are named zm_corps_v9_edited and zm_marbble_v2_edit. The old versions has been replaced with the new ones.

Also zm_desertprodigy_b3 has been removed from the nominate-list on v1, and is now a special map.
 
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Enissay

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Added wolfy's last gift to EH: zm_neko_athletic_xmas_1

The map has been added to nominate list in V3 (and as special map in V1)

During this month, this map and cbble_xmas will replace the original ones...

Happy xmas everybody <3
 
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Havoc

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Wolfram updated the neko_athletic_xmas map, the new map name is zm_neko_athletic_xmas_1 and it has replaced the old version.
 
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Havoc

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zm_dust2_64_v1 Has been moved from the nominate list to the special-map list on v1.

The reasons are primary that the map wasn't very popular, there were no real camping-spots, and it didn't fit zombiemod very well. Lots of block especially.
 
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Havoc

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Xylon has updated zm_eh_palace_final and fixed the illegal (unreachable) camp-spots the new map name is zm_eh_palace_final_fix

Everything is the same, only 2 spots have been fixed. The invisible wall on the first screenshot is gone, and you can no longer get up there on the second screenshot.

8.jpg9.jpg
 

Enissay

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V3 maps changes :)

Added these already popular maps to V3 nominate menu:

  • zm_westwood_final
  • zm_little_italy_v3
  • zm_eh_fast_final
  • zm_farm3_nav72_unlim
  • zm_clouds_v2_1

Added as special maps (admin menu):
  • zm_fubar_towers_v5
  • zm_mystic_halls_b3 Wolfram's new gift to EH <3

zm_dust2_papys_aperos4_2 is added but only accessible via console sm_map or sm_setnextmap (to restrict it use since I'm not sure it's 64 slots but it's quite fun and we used to play it here before. Please report any remarks about it to US)
 
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Havoc

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Xylon has updated and optimized zm_eh_palace_final_fix so it shouldn't lagg anymore. The new version of the map is called zm_eh_palace_final_fix2 and has replaced the old version on v1 and v3.
 

Havoc

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Xylon has made one last update for zm_eh_palace_final where he fixed the invisible wall that blocked the runboosts from the roof. The new and final version is called zm_eh_palace_final_fix4
 
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Havoc

Retired SPA/HA
Retired SPA/HA
27 Sep 2014
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1'392
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26
Denmark

Havoc

Retired SPA/HA
Retired SPA/HA
27 Sep 2014
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I made a poll 2 weeks ago about which new map should replace zm_temple_v2 on v1.

The poll closed today, and the map that got most votes was zm_legends_v1.
The map has now been added to the nominate-list on the server.

The thread and votes can be seen here. https://forum.elite-hunterz.info/showthread.php/7316

Regards Klovn
 

Enissay

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On V3:


  • zm_huntingpark_v2 replaces the old version thanks to wolfram <3
  • zm_temple_v2 Has been removed from the nominate-list and is now a special-map
 

Enissay

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On V3:


  • zm_4way_fix replaces the old version thanks to wolfram <3 (so no more lift/ladder blocking or platform camping + many other enhancements) (the old 4way stays as special map, just in case...)
  • zm_oneway_escape is the new map by Skela added as special map (all feedbacks are welcome)
 
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Havoc

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(ON V1)

I've made a few changes.

First of all zm_4way_fix_v1 has replaced the other version of 4way that used to be on the server. In this new version you as human can shoot at the button closest to the wall on the opposite side to open your door. On this version of 4way there will as well go 15 seconds before the first infection.

Also on the maps zm_cbble_eh_v7, zm_eh_fast_final, zm_rush_final_2 and zm_forgotten_town the humans have always won more than 75% of the rounds, therefore I've changed the amount of infections / mother zombies. It used to be every 8th player that became a mother zombie but on those 4 maps it's now every 7th player. This should give the zombies a bigger chance to win the rounds.
 
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Havoc

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Greetings all.

Alltalk has been added to scoutknivez, now all can speak on the server. In case someone mic spam, advertisement, insult or play music the admins can issue mutes.

I will soon update the server rules and add it, i might also add a votemute system if no admin is available.
 
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Havoc

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Greetings all, i recently made 2 threads, one about ideas and suggestions for v1, the other about which 2 new maps that should be added to v1.

Due to the poll result of the first thread there are now more mother zombies than usual, it used to be every 8th player, now it's every 7th. Zombies hp will raise, mother zombies used to have 3200 and normal zombies had 1800, it will be changed to 4000 and 2500. Beside that 2 more maps would be added which explains the second thread.

The poll on the second thread is now closed and the 2 maps that won are the following: zm_eh_solo and zm_bucket_v1 Both maps have been added to the nominate list.
 

Havoc

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Retired SPA/HA
27 Sep 2014
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Hey.

I recently increased zombies hp from 1800 to 2500 on v1, half of the server supported it, the other half didn't therefore i made a compromise and decreased it to 2100 hp.
 

Havoc

Retired SPA/HA
Retired SPA/HA
27 Sep 2014
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Admin Skela has updated zm_forgotton_town and in general fixed the OP camp-spots and other stuff, the new version has replaced the old version.

A new version of 4way will also soon be added, the only fixed things on that map will be the elevator exploit in the spawn.
 

Havoc

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Retired SPA/HA
27 Sep 2014
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Denmark
Wolfram has updated zm_4way again, now the elevator exploit is gone. The new version has replaced the other version on v1 and v3

Beside that a few new special maps have and will be added, admins can see them in the special map menu.
 
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Havoc

Retired SPA/HA
Retired SPA/HA
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News on V3:

zm_lila_epic and zm_officeoutbreak has been removed from the nominate list.

zm_fail_inc_fix has been added to the nominate list
 
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