[uploaded 4 testing] ZM_EH_RUSH_FINAL_SUMMER

DrFiction

Well-Known Member
Mapper
10 Apr 2021
261
246
43

Hello,
Here is a new summer map.
Here some pictures about the map ;)

20250609144301_1.jpg
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Enjoy !

DoJor'F​


bsp :
 

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  • zm_eh_rush_final_summer.bsp
    66.8 MB · Views: 18
visually, the map is stunning like all your holiday and seasonal remakes you have done. many models, very colorful and feels special compared to the normal version, very fitting to summer!

the map did change quite a bit gameplay-wise:

-a lot of new props to use (balls, barrels)
-new spots (train/container at the teleport or the arcade room)
-some spots adjusted, some removed (some jumps not doable anymore)
-the entire floor is made out of sand slopes! (buffing bhop a bit)

i think the map still is what it is, even with those changes and i hope it will also play just like the original. one change i really liked is making some spots easier and more humane to access and reach, talking about that train/teleporter spot and the 2 flying wood crates (now ice cubes!) in the room with the BIG watermelon.


+1 for zombidi toilet
 
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The secret head of the zombie on the toilet :D I'm really celebrating it :D :D It's a funny idea and I really like the way the map is divided so nicely :) I'm looking forward to the test run.
As always, great work from you :) I'm not used to anything else from you
 
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The secret head of the zombie on the toilet :D I'm really celebrating it :D :D It's a funny idea and I really like the way the map is divided so nicely :) I'm looking forward to the test run.
As always, great work from you :) I'm not used to anything else from you
visually, the map is stunning like all your holiday and seasonal remakes you have done. many models, very colorful and feels special compared to the normal version, very fitting to summer!

the map did change quite a bit gameplay-wise:

-a lot of new props to use (balls, barrels)
-new spots (train/container at the teleport or the arcade room)
-some spots adjusted, some removed (some jumps not doable anymore)
-the entire floor is made out of sand slopes! (buffing bhop a bit)

i think the map still is what it is, even with those changes and i hope it will also play just like the original. one change i really liked is making some spots easier and more humane to access and reach, talking about that train/teleporter spot and the 2 flying wood crates (now ice cubes!) in the room with the BIG watermelon.


+1 for zombidi toilet
Tried it, looks amazing!

Thank you for the feedback guys !!
 
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Map looks awesome - like we are used to it whenever you drop a map. Time for some feedback and questions :)

1. The missing cage leads to missing teleport into small room which leads to an unbeatable cam spo (unless I missed something).
1749886987664.png
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2. here is a lot of space to campp now. the old spot had like 3-4 safe spots (if we disregard Dhoudz at least :p). Now there is space for a lot of more camping.
1749887317154.png


3. the missing boxes deprive zombies of an opportunity to set traps
1749887504146.png
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4. suggestion1: please close this spots like on fast_final: they aint used that often but if they are used by more than one person those tube spots cause lags
1749887767817.png


5. suggestion 2: please remove this bookshelfs. no explaination needed hopefully :p. Maybe add another soda in picture 2 instead of it. First pic doesnt need any additional prop I guess
1749887907419.png
1749888017661.png
 
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i forgot:
uploaded 4 testing
 
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Map looks awesome - like we are used to it whenever you drop a map. Time for some feedback and questions :)

1. The missing cage leads to missing teleport into small room which leads to an unbeatable cam spo (unless I missed something).
View attachment 20272View attachment 20273

2. here is a lot of space to campp now. the old spot had like 3-4 safe spots (if we disregard Dhoudz at least :p). Now there is space for a lot of more camping.
View attachment 20274

3. the missing boxes deprive zombies of an opportunity to set traps
View attachment 20275View attachment 20276

4. suggestion1: please close this spots like on fast_final: they aint used that often but if they are used by more than one person those tube spots cause lags
View attachment 20277

5. suggestion 2: please remove this bookshelfs. no explaination needed hopefully :p. Maybe add another soda in picture 2 instead of it. First pic doesnt need any additional prop I guess
View attachment 20278View attachment 20279

Thank you for the feedback !

1 - I added vphysic that's mean no props can enter inside the small room (where you can be teleported)
You can still be teleported inside the small room (see the video) (You climb on the tree and you do a little jump and pouf, you're teleported).
1749901226146.png


2 / 3 - I removed one big barrel and add the crates (ice cube) ;)
It's pretty easy to climb.

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4 / 5 - I closed the pipes and removed both bookshelf (and replaced by two cades)

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bsp :
Lets see if it's better !! :)
 

Attachments

  • zm_eh_rush_final_summer_v1.bsp
    66.8 MB · Views: 9
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We played the map today and the pool where zombies can stayforever seems like an issue to me, its already pretty annoying and wasteful on normal map when zombies camp in the small room and now they just stay in the pool which is even harder for humans to get them out of there.

Maybe its something to think about
 
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We played the map today and the pool where zombies can stayforever seems like an issue to me, its already pretty annoying and wasteful on normal map when zombies camp in the small room and now they just stay in the pool which is even harder for humans to get them out of there.

Maybe its something to think about
Alright gonna do something once I can ;) Ty for the feedback !
 
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