[uploaded 4 testing] ZM_LILTOWN_FIXED_EH

Davo_SVK

Well-Known Member
25 Sep 2022
60
24
8
Hello guys, do you remember old zm_liltown_fixed? It was also on EH server years ago. But It wasnt for 64players, and there were many unbalanced things, like props udner staircase, narrow corridors, etc.

So Ive updated it. Changes are below:

⬤ 64 spawnpoints
⬤ Fixed unbalanced places like, that one unfair staricase, or there are now much wider and bigger corridors, with one halfsecret entrance.
⬤ This map was total mess in brushes. Totaly refixed with tons of func_detail added. Map is now much much lighter for CPU
⬤ removed old weird fog, added true fog
⬤ Added 2 killable flying crows :)
⬤ Added one secret, working windmill
⬤ Added better lighting
⬤ added two trees
⬤ texture fixes
⬤ added some sound environment

Map should be balanced now, it will be ready for download tomorow :) I hope it will be back at V3 server ! :)


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The map seems very interesting,cannot wait to play and test it ! Good job sir
 
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After the talk with @easy, I need to fix HDR again, and add some fog, against autosnipers.
Fog is done, im fixing also HDR. But im total sick and Ill. I cant even walk, not even play. So after some test with easy and final fixes it will be here :)
 
So Ive compiled the map through Hammer++, tell me if there is still HDR bug. I dont see it on any of my devices. Thank you. Map is ready for testing
 

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  • zm_liltown_fix_eh.bsp
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HDR finnaly fully fixed, also some minor fixes. I hope it gets on server as regular map :)
 

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  • zm_liltown_eh.bsp
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ready for testing on both servers!
 
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CTs were struggling to win (or defend) - which is normal on "new" maps (many new players dont know this old map). All together had been played 4 times so far.

We need more data before we can be sure wether it needs some balancing or not. But it might be it need some future balancing to increase CT's chances.
 

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:D :D :D lolz, thats insane 24:2, I though it will be more CT map since testing.. Haha. Btw when could this map to be in nomination list?
 
I recommend to revert the tunnel to the original tunnel (it had never been a big problem). Just to add another good spot for CTs who are still struggling:

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