[uploaded 4 testing] zm_open_space

Raider Wesley

Well-Known Member
12 Oct 2023
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zm_open_space_v1


Map in space style. The map is good for hunting. Has a skybox

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Attachments

  • zm_open_space_v1.bsp
    26.9 MB · Views: 71
Hello Raider Wesley,

here a first feedback on this one:

This spot will cause issues. Those narrow tunnels cause lags and can be hold forever if enough camperz use it:
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We made bad experience with narrow tunnels (see palace), so I recomment to edit it so you have real space in the connection between the areas, the way it is now it's a lag factory.

This is probably not a good idea too:
1711221831872.png

Next to causing lags if more than 1 player will use this spot it could give zombiez a hard time to go from ladder into this crouching zone and reach the camper(z)
 
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Hello Raider Wesley,

here a first feedback on this one:

This spot will cause issues. Those narrow tunnels cause lags and can be hold forever if enough camperz use it:
View attachment 18903
View attachment 18906
We made bad experience with narrow tunnels (see palace), so I recomment to edit it so you have real space in the connection between the areas, the way it is now it's a lag factory.

This is probably not a good idea too:
View attachment 18904
Next to causing lags if more than 1 player will use this spot it could give zombiez a hard time to go from ladder into this crouching zone and reach the camper(z)
I will listen to your opinion and correct these places. Thanks again for your feedback!
 
I like the textures and the setting of the map, i dont think there is anything relatable to this on the server which is cool and the spots shown in the screenshots are pretty interesting, never seen anything like that before i think
 
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I like the textures and the setting of the map, i dont think there is anything relatable to this on the server which is cool and the spots shown in the screenshots are pretty interesting, never seen anything like that before i think
Kr1pt1c has a similar map, but his one is much larger.
 
Hello Raider Wesley,

here a first feedback on this one:

This spot will cause issues. Those narrow tunnels cause lags and can be hold forever if enough camperz use it:
View attachment 18903
View attachment 18906
We made bad experience with narrow tunnels (see palace), so I recomment to edit it so you have real space in the connection between the areas, the way it is now it's a lag factory.

This is probably not a good idea too:
View attachment 18904
Next to causing lags if more than 1 player will use this spot it could give zombiez a hard time to go from ladder into this crouching zone and reach the camper(z)
Corrected. The corridors in the ventilation systems have become much wider. I also removed the camping area with the ladder.
 

Attachments

  • zm_open_space_v1_fix1.bsp
    26.9 MB · Views: 62
uploaded 4 testing
 
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Feedback after play testing the map a few times:

1) I would suggest all rooms-spawn points being a little wider in size and with a higher ceiling. Areas examples:

this
20240423152313_1.jpg
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2) While we are at it,I would also suggest wooden box spot in picture 1 being tucked up against the wall and box spots in number 3 being right at the corners of each side,also tucked up against the wall and with the metal box to climb up to it facing the front side of the room!



3) I have no ideas on how to rework this spot,but it's a crouch spot and people gather up into it causing lags:

20240423152406_1.jpg


4) Also have this box spot tucked in the corner,I have barely seen anyone use this spot + zombies can easily strafe jump from the bridge next to it and jump right onto it.

20240423152441_1.jpg


5) This spot/room is a players' favourite,the few times humans won on this map is because they gathered enough of them and held into this spot.
My suggestion is to have another way into it so that the players' attention gets divided and not all of them focus on 1 main entrance.
Alternative route into this room could either be another doorway or even a crouch through spot.

20240423152425_1.jpg



6) A few final touches of mine: I think all the spots in this map are basically the same: Tall wooden crates and a metal crate you need to stand on to climb onto it.Try diversing them up a bit,I will give a few suggestions/examples:

A) Have a red/orange container with a way to climb onto it (examples of which can be seen on maps such as lila panic,marbble etc etc.)
B) Have a room with props where people can build barricades and defend against the fatties ( examples? can be found in almost any map)
C) Have a bunch of boxes with metal fence around them and a box to climb onto them ( example of which can be seen on cbble)

These are only spots that briefly came to my mind whilst writing this,I am pretty sure you are way more creative than me and can come up with many more/better ones!
 
Feedback after play testing the map a few times:

1) I would suggest all rooms-spawn points being a little wider in size and with a higher ceiling. Areas examples:

View attachment 18989View attachment 18990View attachment 18991

















2) While we are at it,I would also suggest wooden box spot in picture 1 being tucked up against the wall and box spots in number 3 being right at the corners of each side,also tucked up against the wall and with the metal box to climb up to it facing the front side of the room!



3) I have no ideas on how to rework this spot,but it's a crouch spot and people gather up into it causing lags:

View attachment 18992

4) Also have this box spot tucked in the corner,I have barely seen anyone use this spot + zombies can easily strafe jump from the bridge next to it and jump right onto it.

View attachment 18993

5) This spot/room is a players' favourite,the few times humans won on this map is because they gathered enough of them and held into this spot.
My suggestion is to have another way into it so that the players' attention gets divided and not all of them focus on 1 main entrance.
Alternative route into this room could either be another doorway or even a crouch through spot.

View attachment 18994


6) A few final touches of mine: I think all the spots in this map are basically the same: Tall wooden crates and a metal crate you need to stand on to climb onto it.Try diversing them up a bit,I will give a few suggestions/examples:

A) Have a red/orange container with a way to climb onto it (examples of which can be seen on maps such as lila panic,marbble etc etc.)
B) Have a room with props where people can build barricades and defend against the fatties ( examples? can be found in almost any map)
C) Have a bunch of boxes with metal fence around them and a box to climb onto them ( example of which can be seen on cbble)

These are only spots that briefly came to my mind whilst writing this,I am pretty sure you are way more creative than me and can come up with many more/better ones!
Thank you for your feedback, I will listen to your words and correct some points. I already have a “corrected version” where there are metal containers, boxes pressed against the wall and so on, but thanks to your feedback I will correct some more places. I will add a new passage in the “players’ favorite place”, add new rooms for barricades, and also increase the ceilings!
 
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zm_open_space_v2

-Updated some camper sites

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-Added new barricading rooms

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-Added new ventilation

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-This camper position has also been changed

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-Added a secret room (Only admins can open it)
Soup, I winked at you
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Attachments

  • zm_open_space_v2.bsp
    28.9 MB · Views: 64
uhhhhhh... that's an interesting admin room...
not seeing any immediate issues, will upload this new version for testing
 
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