Mh that can be.
I made the following changes so far, maybe you or Geo have some more ideas:
- Made some camping spots weaker, especially the shelves in the floor and the room with the elevator and the one below the crate
- Blocked the steps in the main hall with a big crate and added metal brushes so you can't jump down from the control room (only from the sides)
This way the metal bridge can easily be protected by CTs, and they can still escape to all directions. From this point it should be possible to hunt down the zombies
- Added a small dark room at the floor at the bottom (at the side of the logos) where a zombie can hide in.
I think CT's also weren't hunting because they don't know the map yet, and thus don't have escape plans.