ZM_CBBLE_B3_FIX

Brahma

New Member
11 Jun 2011
2
0
1
Greetingz!
I made some fixes on the ZM_CBBLE_B3... So I ask you to replace old ZM_CBBLE_B3 to ZM_CBBLE_B3_FIX in the mapcircle and votes. Thx

Extras:
- blocked roofs;
- crate at the basement;
- zombie can get a treecamper;
- new [+] way to the big crate near the trees;
- nasty radar added (im not a pro);
- map description via EH link.
- some texture replased to shrink a video ram usage
 

Attachments

  • zm_cbble_b3_fix.zip
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  • image-1B82_4DF31B1B[1].jpg
    image-1B82_4DF31B1B[1].jpg
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  • image-DEDF_4DF31B1B[1].jpg
    image-DEDF_4DF31B1B[1].jpg
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zm_cbble_b3 is good as it is..
the only thing you should try to change is that ct's cant get on the tree but zombies can if its possible..
all those helps make it waaaay too easy for zombies to win and it will get unbalanced.
like it is now, zombies need to work as a team and a few have to sacrifice for others etc.

dont make it easier for a team
 
Phanty said:
the only thing you should try to change is that ct's cant get on the tree but zombies can if its possible..
It was a main reason

Phanty said:
all those helps make it waaaay too easy for zombies to win and it will get unbalanced.
In original map, zombie can get a humans throw the roof, but its blocked. So, it was a reason to add new path. It hard to jump to the new ledge. So the map still balanced ;)

nikooo777 said:
hey i've looked into your map, i might upload it :D

TY, man