zm_eh_aztec

Here (place B) crawls out of the textures the corner of the box

View attachment 14524
fixed

This is part of the content of the processes in the console


recacheVars: error loading vmt file for xylon/ehblood2
CMaterial::precacheVars: error loading vmt file for xylon/ehblood2
CMaterial::precacheVars: error loading vmt file for xylon/ehblood2
CMaterial::precacheVars: error loading vmt file for xylon/ehblood2
CMaterial::precacheVars: error loading vmt file for xylon/ehblood2
CMaterial::precacheVars: error loading vmt file for wolfy/eh_logo3
CMaterial::precacheVars: error loading vmt file for xylon/eh_make_demo_1
CMaterial::precacheVars: error loading vmt file for wolfy/eh_logo3
CMaterial::precacheVars: error loading vmt file for xylon/eh_make_demo_1
CMaterial::precacheVars: error loading vmt file for wolfy/eh_logo3
CMaterial::precacheVars: error loading vmt file for xylon/ehblood2
CMaterial::precacheVars: error loading vmt file for wolfy/eh_logo3
CMaterial::precacheVars: error loading vmt file for xylon/ehblood2
CMaterial::precacheVars: error loading vmt file for xylon/eh_make_demo_1
CMaterial::precacheVars: error loading vmt file for wolfy/eh_logo3
CMaterial::precacheVars: error loading vmt file for xylon/eh_make_demo_1
CMaterial::precacheVars: error loading vmt file for xylon/eh_make_demo_1
CMaterial::DrawElements: No bound shader
CMaterial::precacheVars: error loading vmt file for xylon/eh_make_demo_1
CMaterial::precacheVars: error loading vmt file for xylon/eh_make_demo_1
CMaterial::DrawElements: No bound shader
CMaterial::precacheVars: error loading vmt file for wolfy/eh_logo3
CMaterial::precacheVars: error loading vmt file for wolfy/eh_logo3
CMaterial::DrawElements: No bound shader
CMaterial::precacheVars: error loading vmt file for xylon/ehblood2
CMaterial::DrawElements: No bound shader
CMaterial::precacheVars: error loading vmt file for xylon/eh_make_demo_1
CMaterial::DrawElements: No bound shader




Instead of smiles, two colons
Yep, those messages are the eh ads errors (and the Box that I forgot the remove at place B), I guess those will need to be removed.





Well, in order to again take up the playing space of the map, and at the same time not violate its classic look, I propose a couple of options to make a few simple places

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I like this idea but there are already new spots for humans:
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But I guess if it will not be enough I will add those which you are suggesting.



Here, under the bridge, you can put two small obstacles along the edges so that people can hold a position, we take up the playing space of the map

View attachment 14530
Tricky spot, not sure if it's even possible to hold a position there because from both sides zombies can jump from the high ground and end it in seconds, soo I am not sure how much it will be necessary.
 
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BTW, those decals are also not being shown on the map?

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  • 20211120155514_1.jpg
    20211120155514_1.jpg
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uploded for testing (both servers)
 
Excellent work, and what pleases me, very promptly))) Special thanks for this! The corner of the box is removed from the textures, there are no errors in the console ... But the tunnel errors are back, screenshots are below

123.png


12212.png


It looks like a blown video card thinks that you cannot see this place and does not draw them ... Strange, but it's not scary
 
Excellent work, and what pleases me, very promptly))) Special thanks for this! The corner of the box is removed from the textures, there are no errors in the console ... But the tunnel errors are back, screenshots are below

View attachment 14549

View attachment 14550

It looks like a blown video card thinks that you cannot see this place and does not draw them ... Strange, but it's not scary
That is “areaportal” feature, it prevents rendering the whole map, but instead it’s rendering only visible things by the player. For some reason it’s bugged and it’s very hard to fix, at least on this specific map. I’ll try fixing it again but can’t promise I can.
 
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what is the status of this map ?

I asked a admin to play this map but it isnt anymore in the Special map list.

-> I can fix the areaportal defect when te last mapper can give me the .vmf data of this map ?

It was a really good hunting map, i miss it , the only disadvantage in my opinion was that the map is to little .
 
what is the status of this map ?

I asked a admin to play this map but it isnt anymore in the Special map list.

-> I can fix the areaportal defect when te last mapper can give me the .vmf data of this map ?

It was a really good hunting map, i miss it , the only disadvantage in my opinion was that the map is to little .
If we are being honest here I completely forgot about Aztec, I been working on different maps and it flew out of my head.

I am sending a download link for the .vmf file, feel free to fix it and hopefully if you would like to revive it. I believe it still has a lot of potential.