zm_eh_cbble2

Raider Wesley

Well-Known Member
12 Oct 2023
157
148
43
21

Greetings ladies and gentlemen! Today I present to your attention an UNOFFICIAL continuation of the zm_cbble map:​

zm_eh_cbble2

Everyone's favorite camping spots await you, but only in an updated format! The map has become larger, there is more place for maneuvering!

(The skybox and lighting are created in the same way as in the original.)

Let me show you my creation:


Zone 1


1709412237773.png
1709412264378.png


Zone 2

1709412333966.png
1709412352003.png


Zone 3​



1709412388016.png
1709412407393.png


Corridors between zones​


1709412449608.png
1709412488854.png



1709412513655.png
1709412533603.png



1709412562105.png
1709412581176.png



I hope you have already become interested in playing the map, I tried to repeat all the points why players love the original map!​


(If you find errors or bugs during the test, write in the comments!)
 

Attachments

  • zm_cbble2_eh_v1.bsp
    2.3 MB · Views: 64
I like the idea of recreating the most played map, but i am not sure if larger is better, might be easier for autosniper.

Regarding this spot, you might change the entrance of the fence, so people dont shoot it "accidentally" from the other side.
 

Attachments

  • zm_cbble2_eh_v1_fix.bsp
    2.3 MB · Views: 67
I love the idea of introducing a more "spacious" cbble so to say,although its the most played and balanced map on V3,on a full server it kinda feels like a clusterfest most of the time.
I noticed two things:
- Not sure if it's only a problem on my end,but the skybox is all messed up,nearly had a seizure when I tested it on local server.

20240303152429_1.jpg


- You can actually stand on these "Meow" letters.
By the looks of it,I think if CTs boost from the left door frame standing just below "w" they can easily camp up there.
Please make it so that they cannot reach these letters at all.
20240303152542_1.jpg


It's not a bad idea and the map looks promising.
Though I do have to agree with Dhoudz,more space=more easy kills for autosnipers,but we will have to see for that until the map is ready,uploaded and tested.
 
  • Like
Reactions: Raider Wesley
on one hand i think its a cool idea to remake/edit a map like cbble thats pretty much a classic on the server and also got this unique "personality" with its textures so it might be fun to sort of play something familiar but slightly changed. who knows, maybe an absolute hate spot for an individual is removed/weakened by that.

on the other hand, the same can be said against this map and concept because its just not the same map.


i think that can be a lil problem in general when the map is gonna be played on the server, but i personally think that the map looks awesome and could be quite exciting to play with the spots you created
 
I love the idea of introducing a more "spacious" cbble so to say,although its the most played and balanced map on V3,on a full server it kinda feels like a clusterfest most of the time.
I noticed two things:
- Not sure if it's only a problem on my end,but the skybox is all messed up,nearly had a seizure when I tested it on local server.

View attachment 18721

- You can actually stand on these "Meow" letters.
By the looks of it,I think if CTs boost from the left door frame standing just below "w" they can easily camp up there.
Please make it so that they cannot reach these letters at all.
View attachment 18722

It's not a bad idea and the map looks promising.
Though I do have to agree with Dhoudz,more space=more easy kills for autosnipers,but we will have to see for that until the map is ready,uploaded and tested.
Oh, I completely forgot to “sew” the skybox into the map, that’s my problem, I agree. Fixed PlayerClip on the Meow inscription, now you can’t get there in any way
 

Attachments

  • zm_cbble2_eh_v2.bsp
    6.3 MB · Views: 83
  • Like
Reactions: Kr1pT1c and Soup^
Oh my i definitely prefer this to the cbble we have now, can tell just from these screenshots alone, awesome work raider!
 
  • Like
Reactions: Raider Wesley
1713362662975.png

I like your idea here, but it would be nicer to actually have something visible on the wall with this clipping, instead of just a totally invisible wall
 
View attachment 18963
I like your idea here, but it would be nicer to actually have something visible on the wall with this clipping, instead of just a totally invisible wall
1713525415014.png


Now there is a “visible wall” in this place

1713525501342.png

Don't worry, no one can climb this wall, there is also a Player Clip installed here
 

Attachments

  • zm_cbble2_eh_v2fix1.bsp
    6.4 MB · Views: 61
  • Like
Reactions: Kr1pT1c
Here is my feedback: From all your maps this is the one I personally like the least. Don't get me wrong: The mapping work is fine (map is well done, it has no errors, looks good, etc - good work like all the maps you made imo). But this map is too easy for CTs. It offers enough strong (almost overpowered) camp spots for 200+ players and 4 maps. In my tests at least it was boring enough to move to spec after 1-2 rounds as the only danger I saw was an edging teammate - no chance a fatty could get me if I am camping with a good player.

At the end of the day this is only my opinion, maybe I am wrong and all other players gonna love it. Others enjoy camping more than me I guess.
 
  • Like
Reactions: Raider Wesley
Here is my feedback: From all your maps this is the one I personally like the least. Don't get me wrong: The mapping work is fine (map is well done, it has no errors, looks good, etc - good work like all the maps you made imo). But this map is too easy for CTs. It offers enough strong (almost overpowered) camp spots for 200+ players and 4 maps. In my tests at least it was boring enough to move to spec after 1-2 rounds as the only danger I saw was an edging teammate - no chance a fatty could get me if I am camping with a good player.

At the end of the day this is only my opinion, maybe I am wrong and all other players gonna love it. Others enjoy camping more than me I guess.
I understand your caution, but I am very afraid of a repeat of the fate of the royalcourt card, which I endlessly reworked in the hope of pleasing everyone, and which was eventually forgotten about. At this stage the map plays quite nicely, although it is one of my least favorite maps that I have made. Right now we ran tests and the result showed "Zombies 4 wins, humans 2".
 
  • Haha
Reactions: Woozu
4:2 for zombies sounds to me like one the best maps in favor for zombies ngl, sounds amazing