zm_industrial_waste Improvement.

DrFiction

Well-Known Member
Mapper
10 Apr 2021
243
218
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Hello, after having modified on the zm_industrial_waste map on certain areas being OP, I modified certain things so that it is on an equal footing.



This one, you can break the wall next to graffiti.
20220211234857_1.jpg


20220211234918_1.jpg

Like that. Now, it's an another entrance.

Another spot is this
20220211234814_1.jpg

I enlarged the window as well as the door so that it is possible for the zombie to enter it, but also for humans to have a possibility of having a better point of view on the zombies trying to enter it with a big hit of hyperscroll

And finally, I changed the location of the 3 distributors, outside the small room.
20220211235742_1.jpg


That's it for the edits.

There is the .bsp


Thank and sorry for my bad english.

DoJor'F.
 

Attachments

  • zm_industrial_waste_v1_9_1_d.bsp
    6.5 MB · Views: 162
Thank you for working on this map!

I have some lightning issues. Remembering this issue at other map fixes I believe you should deactivate HDR. Maybe any mapper can give advanced advice?
Screen Shot 02-12-22 at 11.39 AM.PNG


I suggest to use other boxes here - so you need to DUCKJUMP to come up (like on cbble, rush, fast, etc.) - otherwise this spot wont help CTs a lot and will most likely not be used a lot:
Screen Shot 02-12-22 at 11.42 AM.PNG


DIdnt find anything else during my first (offline) testing. Guess this one is soon ready for testing on v1.
 
Thank you for working on this map!

I have some lightning issues. Remembering this issue at other map fixes I believe you should deactivate HDR. Maybe any mapper can give advanced advice?
View attachment 14759

I suggest to use other boxes here - so you need to DUCKJUMP to come up (like on cbble, rush, fast, etc.) - otherwise this spot wont help CTs a lot and will most likely not be used a lot:
View attachment 14760

DIdnt find anything else during my first (offline) testing. Guess this one is soon ready for testing on v1.
There is a new version, and the light with the cade is fixed now.
 

Attachments

  • zm_industrial_waste_v1_9_2_d.bsp
    6.8 MB · Views: 147
You can also fiddle around with HDR using this tutorial

This is what ive used when my props light up like this.
 
Def Fix, The Bear Jew he tried it and it's fixed.

DoJor'F.
 

Attachments

  • zm_industrial_waste_v1_9_1_d.bsp
    5.9 MB · Views: 153
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