Zm_Jurassic_park

Discussion in 'Mapping Forum' started by SOUR, 27 Jan 2021.

  1. SOUR

    SOUR Well-Known Member EliteHunterz Clan Member Gameserver Admin Donator

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    Hey! here we gooooo! working on my jurassic park map, almost done just fixing minor stuff should be done anyday now! here is some pictures for you guys to enjoy

    +Working cars
    +Day/night time
    +Camp spots for you v3 noobs
    +DiNoSoUrS
    +Big map

    3.jpg 4.jpg 5+.jpg 6.jpg 7.jpg 8.jpg 9.jpg 10.jpg
     
  2. Jonas_k_94

    Jonas_k_94 Active Member Gameserver Admin Donator

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    Good work! Looking forward to try it out :D
     
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  3. SOUR

    SOUR Well-Known Member EliteHunterz Clan Member Gameserver Admin Donator

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    Here it is! Everything should work, been testing it internal few times. feel free to try it out and report bugs. Cheers! :D I wont have any internet this weekend probably so testing on v1/v3 will probably be done on monday! (if everything works as intended)

    Edit: To turn on night mode you have to noclip into the room in the big building where there is a level and a sour spray and click it, to turn on day time again press the yellow button.
     

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  4. easy

    easy Well-Known Member Staff Member Special Admin EliteHunterz Clan Member Donator

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    uploaded to v1 for testing!
     
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  5. K4marad

    K4marad Well-Known Member Donator

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    My new wallpaper :D
     

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  6. SOUR

    SOUR Well-Known Member EliteHunterz Clan Member Gameserver Admin Donator

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    hahah lovely
     
  7. Janno

    Janno Well-Known Member

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    missing noclip ?
    zm_jurassic_park0006.jpg
    that is not normal, nodraw is invisble
    zm_jurassic_park0007.jpg
    a little gab x)
    zm_jurassic_park0008.jpg

    I dont like how you position the areaportals , it has the feeling of a broken map.
    i know the reason why you do this but perhaps you can leave them out and add some areaportals only in buildings.
    The grass wall borders looks not really beautifull, hills or rocks are better.

    I criticize the design only because it has a lot of potential ^^

    PS: we can test framedrops in advance with my PC ,when i got a bit under 300fps the map will also not work with 64 Players on the server.
     
  8. SOUR

    SOUR Well-Known Member EliteHunterz Clan Member Gameserver Admin Donator

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    Thats a weird nodraw indeed wtf haha.

    the area portals are there to increase fps and not for looking visually good, the window is made like that on purpose.
    You saying this map wont work with 64 players is completly wrong lmao

    Also my ”Grass hill” is beutiful

    Thanks for your criticism ;)
     
    Last edited: 30 Jan 2021
  9. SOUR

    SOUR Well-Known Member EliteHunterz Clan Member Gameserver Admin Donator

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    This is how a Area portal works: https://gyazo.com/05b6426e4eae7a4cd5f33827b63d02b0
    It's not there to be looking nice, it's so you can shut off areas with props that will lead to fps drop. its called optimizing or else you have a full open map with props everywhere and people will run around with 35 fps.
     
  10. Janno

    Janno Well-Known Member

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    you understand it wrong , i dont say your map will not work with 64 players.
    It was a suggestion for testing the map without the areaportals,than we can check it with my PC ;) .
     
  11. Janno

    Janno Well-Known Member

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  12. SOUR

    SOUR Well-Known Member EliteHunterz Clan Member Gameserver Admin Donator

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    all my area portals are open but im using a func_brush with ivy black to make it a bit better, But thanks for your feedback!
     
  13. Janno

    Janno Well-Known Member

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    I believe you dont know what i mean ...that is the common way to use areaportals in multiplayer maps:
    (your way is not wrong it is also a way to use areaportals)
    areaportal_example.PNG
    zm_pyramid_huhn_final_v2
     
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