@WolfRam Thank you for your input.
The red room would be a really bad spot for ct players if the lasers and the jailbars would be completely gone, since there are two ways to enter them.
Basically, before there was only the entrance through the water to enter the room, but i thought that would be too op for cts so i made a second way to enter the room through a visible ladder.
I want the cts to enter this room by going through the water and going past the lasers (if they are not turned off already).
Since i don't want players to enter that room right off the bat by using the ladder, the jailbars in the right pathway are set from the beginning (with more hp than the ones that the players can spawn via the button).
If players still want to enter the room by using the ladder they will simply have to shoot one of the jailbars and make a way for them but this way they obviously make a way for the zm as well.
The zombies can turn the lasers off from the outside every 20 seconds and the players inside the red room can turn them back on every 60 seconds.
The lasers won't do that much damage to the zombies but are there to slow them down if not turned off.
Water in general is not easy to exit since you have to exit and also look at it from a certain angle/perspective otherwise it won't work.
I don't know how to change the way the water is functioning and i don't know how i can fix this issue but i will look into it and see what i can do.
My suggestions for adjusting the red room:
- decrease jailbars' hp to the point where 1 - 2 knife hits from zm are enough to break them
(this way zm still won't be able to reach cts immediately but cts have to make sure zm definitely won't reach the jailbars)
- decrease the damage from the lasers even more
- remove 1 laser in the left pathway
- adjusting the water (i will try)
Aight, I will reduce the length of the hidden pathway.
Yes there are several fences overlapping because there is only one type of this fence that i've found and it's not closing if it is not overlapping.
I thought i would leave it that way but i could try to change it and make a simple wall with a fence texture.
Yes i already thought of this but some spots in the map are only reachable by going on top of the wall therefore i wasn't sure what to do with it.
Should i just cut off these certain parts of the wall with invisible walls or should i simply cut off the wall on the whole map?