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  1. M

    ✅ [FINAL] zm_daylight_hunter_v1

    I can try using occlussions again. I removed them in the latest version, because i thought that they might have a negative net impact, but i might be able to place them in a better position. I like your idea of introducing maps with a more complex version in mind for the future. I will try that...
  2. M

    ✅ [FINAL] zm_daylight_hunter_v1

    Thx for the constructive critism. I was aiming for a ct winrate of 3% but i will admit i messed up and only achieved one of 1% as you write. No for real, i understand what you say about the fps atleast. I have an avg above 60 fps, which is fine for me, but some people might think otherwise and...
  3. M

    zm_8chambers_v6_0

    Having a "player-detection" in front of all doors to have them open quickly and automatically would allow for bhopping into the rooms. This would help a lot in my opinion.
  4. M

    [online] zm_highschool_day_huhn_v1_1

    I think what Janno is trying to do is very ambitious but that is also why i have actually gotten excited about the map. I hope we can support him to atleast see what it could turn out like :)
  5. M

    [online] zm_highschool_day_huhn_v1_1

    Easy, i agree with your comments on the ladder and the time to open the door. I feel like you have misunderstood me in regards to the rest. I dont think that Jannos version is at a good place right now. Im saying that i see what he is trying to do and it is the idea of that i really like. I know...
  6. M

    [online] zm_highschool_day_huhn_v1_1

    Im just about to give my opinion. I feel like underlining that because i strongly agree with Jannos approach to fixing the map. The entire building except for the gym is deadspace for cts. Janno is trying to change that, so you can hunt in these areas. Right now there is a to strong devision...
  7. M

    [fix needed] ZM_Krusty_krab_a3

    I might give it a go. Easy can we look at it on v1, when you have time?
  8. M

    ☑ [WIP] Introducing zm_ScrapTown

    Small fix:
  9. M

    ☑ [WIP] Introducing zm_ScrapTown

    In a world where nothing is predetermined and the engineering accomplishments of the past fill a lawless land the possibilities can seem endless but finding a safe place to call home has never been harder. This is ScrapTown, a huge upgrade of my first map called BorderCity. It has been a bit...
  10. M

    maps | List + Add/Remove requests!

    I find hoook to be an interesting map and like solo aswell. Piranesi has a spawn without a buyzone though so that would have to be fixed.
  11. M

    [EVENT] Ξн's Halloween event 2021🎃

    This sounds amazing! I´m excited to see an event on the server again :D
  12. M

    ☑ [WIP] zm_abandoned_tunnels

    All of the broken structures similar to the one below render quite harshly on the eyes, when you are close and the one in this picture has a few nonintuitive parts of the hitbox where you get blocked. The other ones i have found has a good hitbox though. So far i havnt noticed anything else than...
  13. M

    ☑ [WIP] zm_abandoned_tunnels

    Same for me. It looks great! I don´t know if this prop is supposed to look like this though:
  14. M

    [online] zm_clouds_v2_1

    We are going to disagree a lot on changes for maps, but that´s okay ^^ I don´t think it´s enough to look at individual spots with this map and remember that changes can always be reverted. We will never just drop a bomb on players and just tell them to deal with it. I would also like to...
  15. M

    [online] zm_clouds_v2_1

    I what like to see the map with small pathes of fog/clouds to break up sightlines. I find it stressfull to be zombie on this map because you get shot from everywhere. Maybe this could help.
  16. M

    [online] zm_clouds_v2_1

    To Paw "You're contradicting yourself (if not you were being confusing here):" This was not a contradiction. It being 50/50, which was claimed, would have meant that it was not far away from 50/50, so i pointed out that this was not the case. Sry that came across as being messy. I try to not...
  17. M

    [online] zm_clouds_v2_1

    To Rhodo "Map is 50/50-ish. Why ? If you have 64 ppl and only 1 CT survive it still counts as CT win., Despite 63 ppl are zombies at the end of the round ;-) . Zombies win is only counted when all CT's are infected. Therefore all stats of CT/ZM ratio wins are useless." As i said to Paw we are...
  18. M

    [online] zm_clouds_v2_1

    To Paw "I disagree with you. A map can still be fun for both sides and a good addition to the servers without the stats necessarily being ~50/50 in terms of round wins." I agree. I havnt said otherwise. "A big reason I think why some maps are so uneven is because people don't know how to get...