I did a quick 10min test of the map!
I like it alot! big open map good hunting and some spots for campers
I found some stuff that in my opinion might need some changes or edits!
First of all i got some errors probably from the water i would assume
No such variable "$fogcolor" for material "maps/zm_abandoned_tunnels_test1/nature/water_movingplane_-707_3089_408"
No such variable "$fogenable" for material "maps/zm_abandoned_tunnels_test1/nature/water_movingplane_-707_3089_408"
No such variable "$fogstart" for material "maps/zm_abandoned_tunnels_test1/nature/water_movingplane_-707_3089_408"
No such variable "$fogend" for material "maps/zm_abandoned_tunnels_test1/nature/water_movingplane_-707_3089_408"
No such variable "$fogcolor" for material "nature/water_movingplane_beneath"
No such variable "$fogenable" for material "nature/water_movingplane_beneath"
No such variable "$fogstart" for material "nature/water_movingplane_beneath"
No such variable "$fogend" for material "nature/water_movingplane_beneath"
should be a easy fix,
When jumping up in the air with the lift you get some nodraw textures above which can be seen.
Also here i get some nodraw textures from this angle.
I would open up this area for v3 noobs to run in and hold, not to OP spot and a nice little spot to hide.
This camping spot i would remove either the barrels or the other stone jump up since it will be very hard for the v3 players to hold this spot, they can boost up on eachothers head and enter from 2 easy ways up, just my thought tho!
Not sure if you have fixed this, but on 4way if you stand on eachothers head when the elevator goes up you get teleported, if not fixed the person underneath will get killed.
Some small fixes! but i like the atmosphere of the map and the outlay alot
I like it alot! big open map good hunting and some spots for campers
I found some stuff that in my opinion might need some changes or edits!
First of all i got some errors probably from the water i would assume
No such variable "$fogcolor" for material "maps/zm_abandoned_tunnels_test1/nature/water_movingplane_-707_3089_408"
No such variable "$fogenable" for material "maps/zm_abandoned_tunnels_test1/nature/water_movingplane_-707_3089_408"
No such variable "$fogstart" for material "maps/zm_abandoned_tunnels_test1/nature/water_movingplane_-707_3089_408"
No such variable "$fogend" for material "maps/zm_abandoned_tunnels_test1/nature/water_movingplane_-707_3089_408"
No such variable "$fogcolor" for material "nature/water_movingplane_beneath"
No such variable "$fogenable" for material "nature/water_movingplane_beneath"
No such variable "$fogstart" for material "nature/water_movingplane_beneath"
No such variable "$fogend" for material "nature/water_movingplane_beneath"
should be a easy fix,
When jumping up in the air with the lift you get some nodraw textures above which can be seen.
Also here i get some nodraw textures from this angle.
I would open up this area for v3 noobs to run in and hold, not to OP spot and a nice little spot to hide.
This camping spot i would remove either the barrels or the other stone jump up since it will be very hard for the v3 players to hold this spot, they can boost up on eachothers head and enter from 2 easy ways up, just my thought tho!
Not sure if you have fixed this, but on 4way if you stand on eachothers head when the elevator goes up you get teleported, if not fixed the person underneath will get killed.
Some small fixes! but i like the atmosphere of the map and the outlay alot
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