Hello mappers!
We got another map to fix. It is highly endangered to be removed from v3's nomination list as it is very unfair towards zombiez.
I noticed the following spots that need a fix:
1. The roof can only be reached from one side. It needs at least 1 other entry. Maybe a rb ramp from the house left to it and use the boxes on left side of house for building a stair upwards. Those boxes on roof are an issue itself, even if the roof can be conquered by zombies those box is still unbalanced. A ladder might solve this issue or some other boxes that can be used as stairs.
2. Too many sodas here. They are collected and used to build almost unbeatable barricades
3. This box spot in basement is overpowered too. I suggest to make a) the camp spot on boxes smaller and b) to add a second way up.
4. Remove one soda on each side at the spawn
5. We need a second way to this spot too. Maybe a funny boost?
6. The elevator needs a fix. It is blocked all the time. I guess a tele might work well like on 4way.
7. Make this teleport-protection breakable for zombiez too. Afaik it can only be brokenb with a nade atm. As it is the only way up to the other overpowered roof camp, there should be a way for zombiez to use it. It shouldnt break too fast, but lets say in 2 min of knifing maybe?
I may have forgotten some spots, i dont play this map a lot in recent times. Feel free to post your ideas.
We got another map to fix. It is highly endangered to be removed from v3's nomination list as it is very unfair towards zombiez.
I noticed the following spots that need a fix:
1. The roof can only be reached from one side. It needs at least 1 other entry. Maybe a rb ramp from the house left to it and use the boxes on left side of house for building a stair upwards. Those boxes on roof are an issue itself, even if the roof can be conquered by zombies those box is still unbalanced. A ladder might solve this issue or some other boxes that can be used as stairs.
2. Too many sodas here. They are collected and used to build almost unbeatable barricades
3. This box spot in basement is overpowered too. I suggest to make a) the camp spot on boxes smaller and b) to add a second way up.
4. Remove one soda on each side at the spawn
5. We need a second way to this spot too. Maybe a funny boost?
6. The elevator needs a fix. It is blocked all the time. I guess a tele might work well like on 4way.
7. Make this teleport-protection breakable for zombiez too. Afaik it can only be brokenb with a nade atm. As it is the only way up to the other overpowered roof camp, there should be a way for zombiez to use it. It shouldnt break too fast, but lets say in 2 min of knifing maybe?
I may have forgotten some spots, i dont play this map a lot in recent times. Feel free to post your ideas.