[online] zm_eh_prison_tower_edited2

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Dances With Zombiez
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25 Oct 2013
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Zombieland
Hello mappers!

We got another map to fix. It is highly endangered to be removed from v3's nomination list as it is very unfair towards zombiez.

I noticed the following spots that need a fix:

1. The roof can only be reached from one side. It needs at least 1 other entry. Maybe a rb ramp from the house left to it and use the boxes on left side of house for building a stair upwards. Those boxes on roof are an issue itself, even if the roof can be conquered by zombies those box is still unbalanced. A ladder might solve this issue or some other boxes that can be used as stairs.
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2. Too many sodas here. They are collected and used to build almost unbeatable barricades
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3. This box spot in basement is overpowered too. I suggest to make a) the camp spot on boxes smaller and b) to add a second way up.
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4. Remove one soda on each side at the spawn
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5. We need a second way to this spot too. Maybe a funny boost?
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6. The elevator needs a fix. It is blocked all the time. I guess a tele might work well like on 4way.
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7. Make this teleport-protection breakable for zombiez too. Afaik it can only be brokenb with a nade atm. As it is the only way up to the other overpowered roof camp, there should be a way for zombiez to use it. It shouldnt break too fast, but lets say in 2 min of knifing maybe?
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I may have forgotten some spots, i dont play this map a lot in recent times. Feel free to post your ideas.
 
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Didnt know that trick. Nice! Thank you Paw. So spot #7 is already fixed.
 
As human you can easily shoot the corners to break something, nades are indeed not necessary here. But as a zombie it's actually not that easy as it looks to knife this corner behind the teleporter without moving to close to the teleporter. I tend to fail with that attempt :-D
 
Spot 1: Added new entry to the main camp spot underneath. Added few boxes to increase the chances for zombies to reach humans on top of the boxes camp-zone.
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Spot 2: Removed 2 soda machines.

Spot 3: Raised a bit the ground in order to increase the chances for zombies to infect humans by boosting each other.
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Spot 4: Removed 1 soda on each side.

Spot 5: Not sure about this one - I created a new spot where zombies will be able to reach humans from above, also I made it a bit difficult to reach there to give humans more chances. Maybe it could be used by humans and be problematic spot but since it has ladders it will be pretty easy to kill humans there so I don't see it becoming OP as well as the original spot.

20211003184228_1.jpg


Spot 6: Added two teleports - One from underneath and one from above. In addition, added func_clip_vphysics which blockers any props that are inside the elevator area to prevent unnecessary bugs.

Ready for testing ^^
 

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this spot is still overpowered this first stage to get up on the building and the secound stage get up the crates.

i would preffer ,remove all crates on the buildings and make the side way up to the building acessable without boosting through a other zombie.
 

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map is online, we are collecting data and see wether the latest versions can be used in future.