The v1 server as it appears is literally empty for the majority of the day. With the exception of a few anomalies playing like beta testers. I have saved v1 to my favourites and can keep a tab on this server’s player population, which I do often.
It would seem that when you try to join v3 at full capacity you are met with a pop up message telling you to join v1! I can sometimes see the admins even in chat trying to convince the players to migrate to v1. Or just trying to raise awareness that they’re going to v1.
At best, Elite Hunterz would cajole you into v1 at some point.
But why should players go to v1? Is V1 more fun? Is it more exciting? Is it different? What separates v1 from v3? What promises can v1 make? Well, here are some questions that no admin wants to tackle in game chat.
Below I have outlined some problems for v1 and how to fix it (from my point of view anyway).
Problems:
- Rounds end too quickly with humans winning 90% of the time.
- Zombies not motivated to hunt, just getting shot across the place or just standing still to respawn as human.
- Same maps played as in v3
On occasions zombie players argue that humans camp too much or a map is outright too campy (In v3 maps). This argument has lead to some maps being removed.
Instead of adding maps which is considered a ‘hunting’ map where the zombies become way too op. But perhaps granting exclusive abilities for the zombies, for example zombies usage of some human equipment. To add, letting zombies use Flash grenade or evening enabling a speed boost for the zombies. Below I have expanded on this further.
My suggestions to populate v1:
- Adding a vast variety of map choice which have not been played before (At least not on v3)
- Getting some mods on the server. For example, adding prop spawn
- Letting zombies use/buy weapons if the rounds drag for too long
- experimental guns for the zombies like the gravity gun (If its compatible)
- VC is already enabled which is a step in the right direction
- Changing the time played on a single round. For example making a 10 minute round, where the more time progresses, the more dangerous the zombies become (speed boost, gravity boost, size boost etc.)
- players can vote to play Zombie Escape maps!
Might I add, who suggested that humans are the ones to hunt zombies? Its actually the zombies that are supposed to hunt the humans (just like in the movies?) Who’s to say the zombies are not the Elite Hunterz? With this perspective zombies should be a little more armed and dangerous!
My proposal is to make v1 an experimental server, where the admins are not afraid of trying out new ideas! If they want to keep v3 as is, fine! But v1 is an opportunity, to start different and even the playing field.
If you have any suggestions to add to this post or issues please detail them below. All opinions are welcomed.
It would seem that when you try to join v3 at full capacity you are met with a pop up message telling you to join v1! I can sometimes see the admins even in chat trying to convince the players to migrate to v1. Or just trying to raise awareness that they’re going to v1.
At best, Elite Hunterz would cajole you into v1 at some point.
But why should players go to v1? Is V1 more fun? Is it more exciting? Is it different? What separates v1 from v3? What promises can v1 make? Well, here are some questions that no admin wants to tackle in game chat.
Below I have outlined some problems for v1 and how to fix it (from my point of view anyway).
Problems:
- Rounds end too quickly with humans winning 90% of the time.
- Zombies not motivated to hunt, just getting shot across the place or just standing still to respawn as human.
- Same maps played as in v3
On occasions zombie players argue that humans camp too much or a map is outright too campy (In v3 maps). This argument has lead to some maps being removed.
Instead of adding maps which is considered a ‘hunting’ map where the zombies become way too op. But perhaps granting exclusive abilities for the zombies, for example zombies usage of some human equipment. To add, letting zombies use Flash grenade or evening enabling a speed boost for the zombies. Below I have expanded on this further.
My suggestions to populate v1:
- Adding a vast variety of map choice which have not been played before (At least not on v3)
- Getting some mods on the server. For example, adding prop spawn
- Letting zombies use/buy weapons if the rounds drag for too long
- experimental guns for the zombies like the gravity gun (If its compatible)
- VC is already enabled which is a step in the right direction
- Changing the time played on a single round. For example making a 10 minute round, where the more time progresses, the more dangerous the zombies become (speed boost, gravity boost, size boost etc.)
- players can vote to play Zombie Escape maps!
Might I add, who suggested that humans are the ones to hunt zombies? Its actually the zombies that are supposed to hunt the humans (just like in the movies?) Who’s to say the zombies are not the Elite Hunterz? With this perspective zombies should be a little more armed and dangerous!
My proposal is to make v1 an experimental server, where the admins are not afraid of trying out new ideas! If they want to keep v3 as is, fine! But v1 is an opportunity, to start different and even the playing field.
If you have any suggestions to add to this post or issues please detail them below. All opinions are welcomed.