Some ideas

Polymer

New Member
4 Feb 2025
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0
1
Bulgaria
Hello,
I have some ideas in my mind for better gameplay.
1. The first thing which I want to propose is that, maybe it is better to have some math tasks in the chat for example, which if we solve, we get points. I saw this in cs 1.6 like 10 years ago and maybe it is good for the moments, when we camp and and not actually hunting, which happens often. For example we can have some tasks like 46+35, 51+32, numbers up to 100 and it can happen every few minutes or after every round, there are many options. I think it's better to use our minds more effectively with some tasks, because people get dumb when not using their brain, so I am thinking this will be healthy feature. I hope this can be implemented somehow and If admins think its good idea, then let it be.
2. The second thing, which I want to propose is something, which can make the game more interesting. Sometimes happens to have too many people camping and only a few hunting, which is not according to the idea of the server. Maybe it is good to have some camp slap spots, which activates when there are less than 15 zombies for example and people should do something if they do not want to get slapped. This can make the gameplay more attractive and challenging.
Thank you.
 
Hello,
I have some ideas in my mind for better gameplay.
1. The first thing which I want to propose is that, maybe it is better to have some math tasks in the chat for example, which if we solve, we get points. I saw this in cs 1.6 like 10 years ago and maybe it is good for the moments, when we camp and and not actually hunting, which happens often. For example we can have some tasks like 46+35, 51+32, numbers up to 100 and it can happen every few minutes or after every round, there are many options. I think it's better to use our minds more effectively with some tasks, because people get dumb when not using their brain, so I am thinking this will be healthy feature. I hope this can be implemented somehow and If admins think its good idea, then let it be.
2. The second thing, which I want to propose is something, which can make the game more interesting. Sometimes happens to have too many people camping and only a few hunting, which is not according to the idea of the server. Maybe it is good to have some camp slap spots, which activates when there are less than 15 zombies for example and people should do something if they do not want to get slapped. This can make the gameplay more attractive and challenging.
What i notice when i played with shotgun on ground , you sometimes have to show tham how it is done and have to go with good success. Manny times nobody goes and alll you have to do is jsut to show it is possibile . Also keep in mind it is 20 year old game, a game when VALVE touch it becomes to worst. Here isn't match to help of person want to camp.You can't dictate how other person shoud play. Belive me even it is no autosnipers it still be new gamers who will not understand how zombies do missing from screen than killing you, how after legit full fking perfect headshot zombie still what so ever stright foward kills you than from fking what ever fking reason your damage you did to zombie shows on your screen and some weird fking anomaly on your screen showing after zombie kills you , it fking flys away with damage you do. I can do some 30 fking things more about ground game what makes "intresting gameplay" Try to make tham love this and maeby thay will fking okey with next times 200+ lager comes on you disapiering from fking screen and even you have unhuman reacion you do still hit a zombie guass fking what zombie still kills you than it the fking knockback sudnely works and flys away . Awesome thing to enjoy for your brains when your eyes cant anymore process. Than geting slap cuz you decide to camp sounds hmm i have couple other fking games in steam .. Idk if here is any solving soloutins to make unskill gamers avoiding bullshit on ground not even understand wtf is this .... and even you start use to this and your final last nerv taking what you have left you get a fking slapped from inactivity idk man ....
My sugestion is to give every single admin a wrights to remove autosnipers when ever thay want make a vote and when majority is asking in game but so far it is only for Eassy and Niko and maeby some other that fking word i will call "speciaal .. SPA admins , idk know da fk that means but yea limit peoples in game can make a vote to remove snipers. Make it for every admin and make it more often to make rounds play with out it and from that some person of this forum have to folow this times and have to notice 2 things:
1) Did gamers left server more than joined ;
2) Did more gamers become AFK.
it woud be smart carefull way to notice woud server with no autosniper work with out massive gamer disapierence . As i know thay had a lot servers and this is last one . Sure thing one fking bad idea there be some more wories than just a campers .
Remember you need as indvidual show personal skills , show how it is done , show speak be pacionate about it and thay will come with you. That what i notice everybody scared nobody push and isay go go go come look come go go go boys go go go and i push and thay come and it works for a lot of times . You as person also have to bring good vibe at game so sometimes thay have fk yea this guy okey i go i folow. Remember after that you cant complain you died or thay fked round up , keep possitive and repeat , make it as a habit and other might feel good to just go and no camp when it is about time to go with out jugdment. If person woud start with wright fking mindset than jsut idiotic toxic shit in chat when boys fk up round it maeby woud also be easier to make tham go hunt.
 
Hello,
Thank you for your suggestions.

1) I think the chat idea is not going to work very well, but I've been thinking of something that generally rewards simply being on the server, which is probably a bigger incentive for the player population, but it's a working progress
2) You mean well, but slap spots would probably only achieve the goal of pissing campers off, to the point they leave and don't return. The goal should be to incentivize hunting instead of punishing camping. That said, we have to also be careful because the more hunters there are, the harder it is for zombies to survive :p

That said, I was thinking, perhaps there could be a system where mother zombies have less knockback. Or even better, if there is a disproportionate amount of humans to zombies, then zombies take less knockback. That might give zombies a higher chance of infecting a human or two before having their knockback reset again.

I'm going to continue cooking those ideas in my head and hopefully come up with something while I'm in the process of renovating V3.

An additional note on auto snipers, we already ran the test of no auto-snipers. it was called V1, and it fully died. Taking away the gun that most people love is a death sentence to the server. It will not happen.

Regards
 
I dont have any problem with the balancing at all. But since many seem bothered by 'autosnipers', which is strongly connected to the 'camper'-issue, why not lower the damage of said guns?

The SG550 (CT-sided autosniper) does around 67 dmg on bodyshots (without armor and medium distance)
Around 271 on headshot with the same conditions


The G3SG1 (T-sided autosniper) does around 10 damage more (77) on bodyshots, so around 308 on headshot


Why not, lets say, tone down the bodyshot dmg of the SG550 so that it does 50 and accordingly 200 on HS. That way the knockback is also reduced automatically which is also a decent nerf. The damage on body would still be almost double the dmg of ARs and SMGs, and the rest of the autosnipers perks would still stay.

The G3SG1 would also need a little nerf accordingly. It would still need to have an edge to the SG550 dmg-wise, since its less accurate and has 10 bullets less in each mag.
 
I wouldn’t honestly change a thing on the server. As someone who is competitive and tries to be better i like that there is still skill gap on the server - thats especially to niko since u are sometimes crazy with ideas and balancing 😂. We play dead game for 20 years, its not perfect and will never be. Lets enjoy what we have. Changing gameplay usually turns out for worse than for the better even if the idea is good. Mama zombie doesnt need balancing, zombies are already overpowered BUT, the idea of zm mode will always favor humans.
Better players stay alive longer thus play more human. Bad players die faster thus they are zombies. With this simple equation it is inevitable for humans to be stronger (stronger players) and zombies weaker (weaker). Some maps negate this simple purpose of zm mode => azdu or dust2, also these maps are heavily hated. So consider this in balancing onwards since in my mind it doesnt help the server at all.
Ppl who wanna camp will camp, ppl who wanna hunt can hunt.Just enjoy the game boys❤️
I only agree auto is OP, i tried it and its bonkers. The good thing is that the gun is so boring that mostly bad players play it so it balances itself out. Imagine me majestic blue soup and everyone in eh play auto all the time. Server would literally die😂
 
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Yeah, overall it is important everyone to be able to do whatever he likes if this do not ruin the game. I have seen many servers with many modes in them and there are many things, which can be applied here. But after all this is an old game and mainly older people and css fans play it, so maybe it is better to keep things more authentic with less guns and stuff in it. On the other hand I think it would be cool, for example scout headshot to do like 2000 damage :D
 
I dont have any problem with the balancing at all. But since many seem bothered by 'autosnipers', which is strongly connected to the 'camper'-issue, why not lower the damage of said guns?

The SG550 (CT-sided autosniper) does around 67 dmg on bodyshots (without armor and medium distance)
Around 271 on headshot with the same conditions


The G3SG1 (T-sided autosniper) does around 10 damage more (77) on bodyshots, so around 308 on headshot


Why not, lets say, tone down the bodyshot dmg of the SG550 so that it does 50 and accordingly 200 on HS. That way the knockback is also reduced automatically which is also a decent nerf. The damage on body would still be almost double the dmg of ARs and SMGs, and the rest of the autosnipers perks would still stay.

The G3SG1 would also need a little nerf accordingly. It would still need to have an edge to the SG550 dmg-wise, since its less accurate and has 10 bullets less in each mag.
You know manny peoples do not know how damage system works. You think autosnipers use always bullet max power ? We have a thing in server . Let me ask you , what is going on when you put full perfect full maximal your best shot you can get in zombie and it have 0 damage ? It is guys with zstuck ! Zstuck into other person it gives lower damage or no damage at all! For campers do you think this guys understand this ? maximal zstuck abuse as HARD so HARD zstuck abuse is going in camping ! We have already low damage man ! low or no damge at all ! Let me explain you as i have 5 000 000 000 shots be fired with SG550 ,hs 200 damage i no idea where you comed this from ,i really no clue . my normal shots is 172 regular 178 in rare case if you aim top over head like in it almost will miss but it still a litll litll bit touch top of head -that is best shot with this . Adjust small litll litll tiny pause before shots pluss adjusting mouse same movment and you can caclulate 3500 hp zombie with my normal standart 172 damage to head you need 21 bullets . How you can tell you doing bad shooting or have bad damage even you know you 100% hs aim ? Somebody is stucked into you ? Wha i do this in this mouments ? I start to do more pause after each bullet and i feel, i can tell pause shooting ,pause and let tham do damge and with good timing you use your zstuck to regein maximal power for bullet if you low in ammo and you kill a zombie with last 10-6 bullets . That is a trick about this nub gun and zstuck MAXIMAL abuse zstuck from this campers . Than i have second quastion to you ! How do you think this campers this guys understand how this whole thing works how to do maximal damage with autosniper when thay fully so HARD abuse zstuck masters , yes ? Do you think thay do now this -if you use zstuck in wright fking moument you gein back damage to bullet? With this quastion i want to explain, i woud say 90% of this guys already doing shooting with low or no damage at all. The suprise fun fact is ,this you gona love , if let's say thay do this thay will lower the damage , you think gamers this campers will even fking notice it in game ?

For solution to this my idea is :

STOP giving points from killing zombie with autosniper ;)

 
I dont have any problem with the balancing at all. But since many seem bothered by 'autosnipers', which is strongly connected to the 'camper'-issue, why not lower the damage of said guns?

The SG550 (CT-sided autosniper) does around 67 dmg on bodyshots (without armor and medium distance)
Around 271 on headshot with the same conditions


The G3SG1 (T-sided autosniper) does around 10 damage more (77) on bodyshots, so around 308 on headshot


Why not, lets say, tone down the bodyshot dmg of the SG550 so that it does 50 and accordingly 200 on HS. That way the knockback is also reduced automatically which is also a decent nerf. The damage on body would still be almost double the dmg of ARs and SMGs, and the rest of the autosnipers perks would still stay.

The G3SG1 would also need a little nerf accordingly. It would still need to have an edge to the SG550 dmg-wise, since its less accurate and has 10 bullets less in each mag.
i want to corect myself Sg550 for me is 272 not 172 damage to head ,that my moust comon damage i do . If your aim is super perfect than from 3500 hp zombies it dose take only 13 bulllets . For me it moustly 20 bullets rare times in row it hits 272 hp even you put it in same place in head it likes for what ever reason cahnge damage but not match 268 272 284 +- .