Having finally set up my new computer a couple of months ago, I resumed work on the map I started way back in the summer of 2022. Thanks to some very helpful feedback from Soup, I've gotten it to a point of completion in which I feel comfortable sharing it here.
The gameplay style of this map is less about camping on top of large crates, and more about players having to utilize physics props to barricade one of several forts for as long as possible, with each fort having carefully designed weak points so that no one spot is too overpowered.
There's always somewhere to fall back to if your fort gets overrun, but the map is heavily interconnected, so there's no guarantee that your fall back location is safe (no dead end camping spots), which will hopefully encourage CTs to put more care and effort into watching their surroundings, which I hope will make for a decently balanced map that gives the CTs a fair shot while also being fair to Zombies. Let me know what you think!
The gameplay style of this map is less about camping on top of large crates, and more about players having to utilize physics props to barricade one of several forts for as long as possible, with each fort having carefully designed weak points so that no one spot is too overpowered.
There's always somewhere to fall back to if your fort gets overrun, but the map is heavily interconnected, so there's no guarantee that your fall back location is safe (no dead end camping spots), which will hopefully encourage CTs to put more care and effort into watching their surroundings, which I hope will make for a decently balanced map that gives the CTs a fair shot while also being fair to Zombies. Let me know what you think!