V2
Both spots have been changed, no more crouching. I wasn't able to replicate the fps issue in single player, so hopefully this will also fix that. Just wondering, can you test in multiplayer if the fps issue happens when you are near that same area, just not in that "crouch spot". I am using occluders in the middle area, and in the screenshot you posted the player view is facing directly into one. It could be that the occluder is overloading the CPU calculating players that are in its effective area.