@DrFiction While the rest of the team and I appreciate the work you've done here, we've ultimately made the decision to revert back to rush_final_4.
After running the new version for the past few weeks to gather data it quickly became apparent that there was a problem with the balance on the latest version of the map. I had originally decided to put the map directly into the normal map rotation for testing rather than asking admins to run it as a "special option" because I did not anticipate that the changes made would have a large impact on the overall map balance. I figured this way we could gather some data faster on the new version of the map and the differences wouldn't be so large that they would harm the players. I was wrong with this belief as ultimately the difference in map balance was too significant, with CTs winning around 2-3 times more often than on rush_final_4. Rush in general is already a map with one of the heavier leans toward the CT side, so making it nearly 3x more CT-sided than before would not be ideal.