zm_forgotten_town - stuck spot

Havoc

Retired SPA/HA
Retired SPA/HA
27 Sep 2014
4'757
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Denmark
Not a bad idea, but i think the cellar in the shop is a little too far away. Unless you make a lot of stuff underground. Also yea you're right about the last thing, but the block-kills, and in general deaths are a bit of an issue.
 

WolfRam

Retired SPA/HA
Retired SPA/HA
Donator
30 Apr 2013
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Isla de Muerta
www.ratemypoo.com
Not a bad idea, but i think the cellar in the shop is a little too far away.
that was my fear too, but look at the picture. Im just as supprised as you.

69b091e38a.jpg dc39852928.jpg

With 2 entrances i think the deaths will be less of a problem.

anyway, i talked to xylon about the map and he experienced the same issue i did when looking at this map a year ago. Its the same issue i also found in zm_legends when we tried to update that map. half the map is in shadow for some reason.
here is a video of what i mean.
https://www.youtube.com/watch?v=BNoOLnAbJ_M

i hope i finds a way to fix it, but i dont think he will.