I finished a new version! (b1)
Changelog:
- People stuck in the elevator get teleported automatically
- The vent-entry (at the crate room) is bigger -> no more camping
- The combine barrier now works every round -> the reactor room can be defended by guarding both the elevator and the pipes (that bypass the security door) until someone shuts down the reactor
- The security door can be opened by CTs by pressing E (directly at the door)
- Added some weak camping spots and modified the crate room (see screenshots)
All this should make it easier for the humans and improve balancing.
Download:
http://ul.to/ifzz8d71