zm_mars_horror

Added to v4, will add to v5 when I get the details.
 
Most new maps have to be chosen manually by the admins and don't appear in the nominated list as long as the map hasn't been tested out enough yet.
 
Hmmm it should, maybe I typed it in wrong. I'll look later.
 
Removing until fixed.
 
Could you look at this also:

[15-02, 12:09] SOUR:you get stuck in the walls and such under the big bridge inside the complex
[15-02, 12:08] SOUR:bugs at zm_marswasteland map
 
Horror is readded, please fix wasteland.
 
Wasteland isn't so popular anyways.. I think you better just remove it.
mars_horror however has some potential, I'm trying to make it a little easier to play.
Why don't u add some space to play outside the base... For now, only a little space is used as a spawn zone... Just an advice =D
 
I finished a new version! (b1)
Changelog:
- People stuck in the elevator get teleported automatically
- The vent-entry (at the crate room) is bigger -> no more camping
- The combine barrier now works every round -> the reactor room can be defended by guarding both the elevator and the pipes (that bypass the security door) until someone shuts down the reactor
- The security door can be opened by CTs by pressing E (directly at the door)
- Added some weak camping spots and modified the crate room (see screenshots)

All this should make it easier for the humans and improve balancing.

Download: http://ul.to/ifzz8d71

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Shall add it later on or tomorrow, probably later on.
 
Could you remove mars_wasteland

#edit:
I meant wasteland ...