Edit in the ZombieMod v1 map rotation?

Havoc

Retired SPA/HA
Retired SPA/HA
27 Sep 2014
4'755
1'392
113
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Denmark
Hello players, members and admins.

I'm frequently asked about adding or removing maps, it's mainly the same maps that are talked about so I want to discuss it with the main v1 players.

I'm not in for big changes, but a few could happen to make the server more entertaining and also to avoid playing a few unpopular maps.

The maps people request to be removed are the following:

zm_officerush
zm_corps
zm_industrialwaste
zm_solo


The maps people want added and that suits the server are:

zm_ruined_town
zm_temple


I'm willing to remove a map or two and add 1-2 new maps, feel free to post your ideas and suggestions,
 

Havoc

Retired SPA/HA
Retired SPA/HA
27 Sep 2014
4'755
1'392
113
26
Denmark
Here's a list of the current special maps on v1:

zm_16chambres
zm_an_kapras
zm_atix_panic_b3t
zm_badonde_boh_v1
zm_band!t_facility_v3
zm_bunker_v1
zm_cbble_eh_v2
zm_cbble_eh_xmas_v1
zm_cbble_halloween_v1b
zm_clouds_v2_1
zm_dh_jay_legend_fixed_v3
zm_dino_day_v1a
zm_district3_huntdown_v4
zm_dolls_slayer_eh_v1
zm_dust2_64_v1
zm_eh_lasthope_final
zm_eh_legion_final_fix
zm_eh_neon_v2
zm_eh_nuketunnelc_v1
zm_eh_prison_tower_final
zm_eh_sandhunt_v2
zm_eh_scrapyard_final
zm_eh_snowed_v7
zm_examen_eh
zm_farm3_nav72_unlim
zm_fidlers_green_fix2
zm_floating_rock_v5
zm_highschool_night_v1
zm_hillbilly_backyard_v4
zm_hoejhus_eh_1
zm_hoook_v5
zm_huntingpark_v2
zm_italy_reload_fix
zm_kobi_panic
zm_kurdistan
zm_lila_beach_fix_2
zm_lila_epic_v2_1b
zm_lila_neighbour
zm_lila_panic_eh_v2
zm_little_italy_v3
zm_london_v1_0
zm_moonlight_v3
zm_mystic_halls_b3
zm_office_house_v2
zm_piranesi_b1
zm_playtime
zm_poorland_b1
zm_quarantine_a1
zm_roy_highway_fix2
zm_shazzgarden
zm_siberia_v2_64a
zm_stabtown_panic_v5
zm_temple_v2
zm_undergrounds_eh
zm_valley
zm_veskerland_v1_1
zm_zmso_fix
zm_zomb_eh_towers_v5_fix
zm_zombiecruise_fixed
 

ineyy

Well-Known Member
EliteHunterz Clan Member
Retired SPA/HA
10 Aug 2012
544
179
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I would get rid of industrialwaste and officerush
 

Hail To The King Baby

Ex-Admin
Ex Admin
Donator
1 Aug 2015
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DAnmark
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There is a lot of office maps, so Officerush should be removed

Industrial waste should stay, because there is a few hidding places for zombies, which balance the map pretty well

Solo doesnt give Zombies many chances - bad balanced I am sorry to say, cus I loooove it - but it should go - or be Wolfram updated with 1 - 2 hidding places for zombies

2 good new map suggestions I think
 

Schobi

Ex-Admin
Ex Admin
31 Jan 2015
304
110
43
34
Austria
I would remove zm_corps. It has too many camping places (brigde, many boxes, basement, vent, ...), zombies don't really have a chance unless they hide and hunting as human is very hard in this map bcos of too many blind spots. Plus it has that one over-powered camping spot in the vent on the roof. Basically its not possible if somebody cames there, to kill them, unless you use runboost and bunnyhop or all zombies are pushing from back to get inside.

I know it's not in the list above, but i would also remove zm_bucket. Too many secrets in this map and very buggy. I know it's fun to knive humans from under the stairs, i also do it, but i don't think that it's meant to be.
 
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TheDude

Ex-Admin
Ex Admin
Donator
20 Mar 2017
623
218
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Maps which should be removed:
zm_corps
zm_officerush
zm_solo


Maps which can be added:
zm_ruined_town
zm_temple
zm_floating_rock_v5
zm_roy_highway_fix2
 
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Lotus

Boomer
Staff member
Special Admin
Forum Moderator
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9 Jan 2016
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Canadia eh?
Never been a fan of any of the office maps but other than that I don't really care about the maps XD
 
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Hail To The King Baby

Ex-Admin
Ex Admin
Donator
1 Aug 2015
538
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Office maps with small hallways are needed in the mornings, when few ppl are playing - take i.e. 4 way with only 8 ppl - never gonna work

So pls keep a few office maps

Temple should be changed - so in the big hall, there would be no walkway all around the wall , because CT just camp there , giving zombies no chance - zombies need a place to hide in this big open map, which is the pool area in the one end of the map.
 

Melisa

Queen
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Special Admin
CSGO Zombie Admin
EliteHunterz Clan Member
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Tech Team
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Sweden

Idan_B

New Member
19 Jul 2016
3
1
3
24
I would remove zm_officerush and zm_corps, it's boring and camp map...
About zm_solo, I like this map so I whould prefer to keep it.
 

Dominik.

Ex-Admin
Ex Admin
25 Aug 2012
600
19
18
25
I personally dislike all 4 red maps, but imo zm_officerush and zm_solo should be removed.
The mid-area of Solo is a decent idea, but why would you put 3 very strong camping spots there? This + the double trucks make it a really bad and unbalanced map ... and it's design is very boring.
Officerush because we don't need 3 office maps + officeattack and office_outbreak are better anyways.

Corps isn't that bad of a map, both CTs and Zombies have a decent chance to win.
Industrial_waste is a really bad map too tho ... The Soda-Rooms and the warehouse are almost impossible to reach for Zombies. Maybe some editing can be done to that map?

I'd agree with adding ruined_town and temple.
 
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