Edit in the ZombieMod v1 map rotation?

Discussion in '[CS:S] EliteHunterZ's ZombieHunting & more' started by Havoc, 11 Jul 2017.

  1. SOUR

    SOUR Well-Known Member EliteHunterz Clan Member Gameserver admin Donator

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    Keep zm_corp, its a nice map not to big and fun to play and teamwork is needed aswell.

    remove zm_solo

    Add temple! :)
     
    GAMERMANA and NorthernLight like this.
  2. :-) Tronald Dump

    :-) Tronald Dump New Member Donator

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    How's this not enough support? Pretty much everyone's in an agreement.

    And why not just try out for a day or so? Why does it have to be a permanent decision for years.
     
  3. Havoc

    Havoc Well-Known Member Staff Member Special Admin

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    Okay so I've heard a lot of opinions now and decided to listen to your suggestions.

    I've removed the following maps:
    zm_solo
    zm_officerush
    zm_industrialwaste


    On the other side I've added the following maps:
    zm_ruined_town
    zm_temple
     
  4. Alca

    Alca Well-Known Member EliteHunterz Clan Member Ex Admin

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    Niice! :)
     
  5. Vydx

    Vydx Well-Known Member

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    Please move zm piranesi from special rotation to regular rotation on v1. I would like to experience how this map plays on a full server.
     
  6. Havoc

    Havoc Well-Known Member Staff Member Special Admin

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    HEEEEELLLLL NOOOOOOOOOOOOO. I tried that, trust me, disaster...
     
  7. Bazinga!

    Bazinga! Well-Known Member Donator

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    zm_solo was perfect if there were only a few players :(
    zm_ruined_town and zm_temple are bigger than zm_solo so there is no good replacement if there are less players on the server.
     
    Last edited: 27 Jul 2017
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