Edit in the ZombieMod v1 map rotation?

SOUR

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Mapper
Donator
27 Oct 2010
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If I told you, I'd have to kill you.
Keep zm_corp, its a nice map not to big and fun to play and teamwork is needed aswell.

remove zm_solo

Add temple! :)
 

:-) Tronald Dump

New Member
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11 Jul 2017
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Please do some advertising for this thread on v1, i want some more opinions before any changes happen
How's this not enough support? Pretty much everyone's in an agreement.

And why not just try out for a day or so? Why does it have to be a permanent decision for years.
 

Havoc

Retired SPA/HA
Retired SPA/HA
27 Sep 2014
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Okay so I've heard a lot of opinions now and decided to listen to your suggestions.

I've removed the following maps:
zm_solo
zm_officerush
zm_industrialwaste


On the other side I've added the following maps:
zm_ruined_town
zm_temple
 

Vydx

Well-Known Member
30 Oct 2011
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Please move zm piranesi from special rotation to regular rotation on v1. I would like to experience how this map plays on a full server.
 

Havoc

Retired SPA/HA
Retired SPA/HA
27 Sep 2014
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Please move zm piranesi from special rotation to regular rotation on v1. I would like to experience how this map plays on a full server.

HEEEEELLLLL NOOOOOOOOOOOOO. I tried that, trust me, disaster...
 

Bazinga!

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4 Mar 2017
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Berlin
zm_solo was perfect if there were only a few players :(
zm_ruined_town and zm_temple are bigger than zm_solo so there is no good replacement if there are less players on the server.
 
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