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  1. M

    maps | List + Add/Remove requests!

    Add: zm_examen_eh This map is a gem. Would be happy to see it on the nominationlist.
  2. M

    [uploaded 4 testing] zm_royalcourt_eh_v1

    Hey, nice map :) i have some feedback if you are interested: ^ If this pathway was wider, you could "dance" with zombies and it could be a fun place to hunt ^ This spot would be fine if the biggest box had more width and length. Currently you can knifed before they even get up to you. Look...
  3. M

    [test needed] zm_eh_office_summer_b1

    We dont have specialmaps in the summer and we dont have any version of this on the maplist, so i think it is just a map called something with summer :P
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    [online] zm_eh_fast_final_hallow

    Everyone could buy weapons manually at their spawn position. People with autobuy experienced the bug but they could fix it by buying manually
  5. M

    $500 dollar offer to the mapper who gets Nightlight hunter on the list

    I dont want money to get involved but i am also unhappy with the way it has been dealt with and would still like to test the map.
  6. M

    [added] Zm_grimmoffice updated

    it would only teleport people if they overlap with the table. Thats the idea atleast. But yeah adding other props instead is the easy fix
  7. M

    [added] Zm_grimmoffice updated

    Perhaps you could divide the tunnel into smaller trigger-zones that could check for props and then, by the press of a button in the back, tp cts to the back if they are in the zone at that time. Think it could work okay with some fine tuning :D
  8. M

    [added] Zm_grimmoffice updated

    If you want to, you can check out the tp system i made for the elevator in zm_viccistude_v3. It works in a way so people will only get tp´ed when they are on the head of another player and not if you jump in the elevator by yourself for example.
  9. M

    maps | List + Add/Remove requests!

    Check out the mapping forum. You can find insight to the status of most maps there. Fix needed, test needed and added is used in the titles and you can check out the discussions for a bit more detail :)
  10. M

    [added] Introducing new map: zm_vicissitude

    Okay, im glad to hear that and thank you. If its okay with you, a msg here in a addition would be nice so i get a notifikation.
  11. M

    [added] Introducing new map: zm_vicissitude

    If any special admins have time i hope we can get the latest version posted here (version 3) uploaded for testing. I have spend 200+ hours on the map and i would greatly appreciate getting a sense of closure for the map. Hope someone can find time or get back to me about when they might be able...
  12. M

    [uploaded 4 testing] New Map: zm_nightlight_Hunter

    I made this map together with Saucey. We wanted a retro synthwave style and gameplay that heavily favours bhopping.
  13. M

    [uploaded 4 testing] New Hunting map : zh_hangum

    I actually dont know this map. It looks very interesting :)
  14. M

    [added] Introducing new map: zm_vicissitude

    Changelog(v3): - Patched a hole that allowed players to get outside of the intended playable area
  15. M

    [added] Introducing new map: zm_vicissitude

    Some of you might have played it already. I post it here so its easier to keep track of the newest version. Plus we we might get better at spelling "vicissitude" now (including me) :D ehh who am i kidding..
  16. M

    V3 zombie model suggestions

    i do kind of miss the time i had an "error text" model chasing me though xD
  17. M

    [test needed] Zm_crazycity_v2 Improvement.

    It could also be nice if the health was not addition but the knife would instead just set it to a certain value. It feels like way to much hp when a motherzombie gets the knife regardless of the speed. It looks good otherwise and its nice to see more active mappers :D
  18. M

    Elite-hunterZ and GoFree turning green today!

    Im very sorry to hear that. If worst comes to worst i have an idea for how to secure the future of eh. Hope this can help you out:
  19. M

    [uploaded 4 testing] zm_roy_highway_fix4 / zm_eh_highway_final_v1

    I am very hopefull for this version and can´t wait to try it out :D If people have a hard time in the beginning with adjusting to the danger of the boost from the lowest level, then an idea is to create a beacon that will flash everytime the boost is used. The design of the boost looks great
  20. M

    Port maps from CSS to CSGO

    zm_neko_athletic_park_v3_d_go