So I know we have talked about this before but we did not make a conclusion as to if that feature is available or hard to setup,so here it goes:
1) Restrict nades in maps zm_dust2_64_v1 and zm_azduextincion_acp_final .
While nades in general are mostly used by less experienced players and lead to a lot of teamkilling,I have noticed that these 2 maps are the ones that suffer the most from teamkilling by bad nades being thrown and heavily having an impact on winning/losing. I do not neglect the usefulness of them of course,but I believe if they will be restricted( only in these 2 maps),humans will most likely win way more rounds than they do now and players might start liking these maps and want to play more,as of now,they are hated by most.
2) For humans only, allow /zstuck to be always enabled in these 4 maps:
zm_dust2_64_v1
zm_azduextincion_acp_final
ze_atix_helicopter_i3d_c1
zm_atix_panic_eh_v1
For the 2 atix versions,I think it should be obvious,tight corridors and plenty of crouch/barricade spots,lead to a lot of players getting stuck and lagging the server + getting them killed in a stupid way.
As for dust2 and azdue,due to the lack of spots,players mostly rely on hallways to hold as a team ( most notably A long or A short for example in Dust2 and the long hallway near the water on Azdue) in order to win.
But stacking 30-40+ people in these corridors again leads to a lot of blocking,people do not have the room to move around and hold the angles right to fight the zombies.I believe /zstuck always enabled would greatly improve the experience of these 2 maps as well.
1) Restrict nades in maps zm_dust2_64_v1 and zm_azduextincion_acp_final .
While nades in general are mostly used by less experienced players and lead to a lot of teamkilling,I have noticed that these 2 maps are the ones that suffer the most from teamkilling by bad nades being thrown and heavily having an impact on winning/losing. I do not neglect the usefulness of them of course,but I believe if they will be restricted( only in these 2 maps),humans will most likely win way more rounds than they do now and players might start liking these maps and want to play more,as of now,they are hated by most.
2) For humans only, allow /zstuck to be always enabled in these 4 maps:
zm_dust2_64_v1
zm_azduextincion_acp_final
ze_atix_helicopter_i3d_c1
zm_atix_panic_eh_v1
For the 2 atix versions,I think it should be obvious,tight corridors and plenty of crouch/barricade spots,lead to a lot of players getting stuck and lagging the server + getting them killed in a stupid way.
As for dust2 and azdue,due to the lack of spots,players mostly rely on hallways to hold as a team ( most notably A long or A short for example in Dust2 and the long hallway near the water on Azdue) in order to win.
But stacking 30-40+ people in these corridors again leads to a lot of blocking,people do not have the room to move around and hold the angles right to fight the zombies.I believe /zstuck always enabled would greatly improve the experience of these 2 maps as well.