On fast_final we have an op spot in the toilets. With those 2 tables (and a fridge) you can easily block the entries and the blockades can't just be destroyed cause the tables are too hard to move.
I propose that at least one table should be removed, maybe even both. Otherwise tables could be made so that they can be moved or flipped as easy as the soda machines. If I remember correctly the door height might also be too low so that you cant jump in over the table when it stands in front of the doorway. Also for the hole it might be an option to make the wall above breakable so that with some efforts the zombies can make a bigger hole so that they could also jump inside over a table in the end.
Another critical spot might be the camping spot below:
In the beginning you can also reach humans from the right side by jumping on several items. That is still very difficult when humans are covering that page but at least this is a second path to get closer to the humans. The issue is that these doors...
... can easily be destroyed by humans and then zombies have no second path to get up there. Making those doors unbreakable could be a good solution here.
Apart from that the map seem to have a quite good balance but the op spot should be fixed nevertheless, especially since this is also a frequently played map.
I propose that at least one table should be removed, maybe even both. Otherwise tables could be made so that they can be moved or flipped as easy as the soda machines. If I remember correctly the door height might also be too low so that you cant jump in over the table when it stands in front of the doorway. Also for the hole it might be an option to make the wall above breakable so that with some efforts the zombies can make a bigger hole so that they could also jump inside over a table in the end.
Another critical spot might be the camping spot below:
In the beginning you can also reach humans from the right side by jumping on several items. That is still very difficult when humans are covering that page but at least this is a second path to get closer to the humans. The issue is that these doors...
... can easily be destroyed by humans and then zombies have no second path to get up there. Making those doors unbreakable could be a good solution here.
Apart from that the map seem to have a quite good balance but the op spot should be fixed nevertheless, especially since this is also a frequently played map.