Thank you for working on this map. There are many changes I like (secret camp room for example) but I have some things to be edited and some questions:
1. Theater
These palettes are what I meant with boxes in theater. They cause problems. Pls fix them (currently they can be moved to block the door) or replayce them by 2 sodas and a sofa.
Same here. They can be totally removed as they are used to block the second entrance to this room. One Soda to block the entrance to little secret room is enough here imo - but soda should disappear if shot to the entrance (from roof).
b) second entrance/exit - where is the ladder?
2. Gym - not sure about that one.
Well basically this spot might be dead now. Instead of completely removing the tread why dont you just made it bigger so fattiez can move left/right to get them camperz (just an idea). Another Idea was to add some boxes at the floor so fattiez can jump on each other and knife from underneath.
3. Doors inside
a) This door for example opens slowly now but it can it still be blocked? I hoped for slide doors to make it impossible to glitch them
Other doors like this can't be opened anymore, making it harder for zombiez to get CTs that dare to come inside. Why did you close this paths/rooms?
3. Weapon producing an error (lil huhn logo)
4. Sad that you removed this spot - why actually? It wasn't op but a good balanced spot.
5. This little Huhn logo is everywhere inside
6. You should have removed the second row of sodas here - as it is hard to move out by zombies and it is needed to jump up the container if no teammate wants to help. Takes much more time not than before to get a soda aout of here
7. I got this console spam:
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Bad SetLocalAngles(0.000000,360007.437500,0.000000) on deagle_rotating
Ps. Intersting solutions with roof and boost. Might work actually.