[online] zm_little_city_v7_roy

easy

Dances With Zombiez
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25 Oct 2013
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Zombieland
Hello map makers!

Due to issues this map has been removed from nomination list. To bring it back it needs some fixes (probably there are more problems, those are the ones I remember):

1. Remove the laterns that i marked - or make them non solid so players can't use it to camp on balcony anymore.
lil_city.png


2. Bring back the stairs. All I see is a shadow.
lil_city_stairs.png


3. Fix the doors, they all can be glitched. I'd say just like on other maps they can be replaced by sliding doors

I am open for suggestions!
 
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The change that could be nice on this map is a change of version

The map is MUCH too big and the spawns are way too far away (CT / T) and we all know that the zombies that respawn as humans only appear at the CT spawn.
I don't like this map at all because I get bored every time it was played, the players don't know where to go, you have the sewers / the undergrounds / the "apartments" / the crane / the spawn T and surroundings is a huge mess ... it makes a kind of "no man's land" right in the middle because no one has time to run to the middle before the zombie appear .. you can't afford to hunt (for hunters) there are so many places on the map .. I don't know how you came to put this map on V3..

1628016825359.png


In short, little_city have different version, Roy's is the biggest and I find it too big .. everyone has their own opinion, but when we can hide in places where no one has the presence of mind to come, I find It's boring, and some places such as the underground, you can bring all the props there before we come "by chance" to find you

There are different versions that can be found / that I have in my files. V5 is not too bad .. it will force players to look for themselves instead of leaving some parts of the map empty in Roy's version .. it's up to you


1628016906006.png
 

Attachments

  • zm_little_city_v5.zip
    4.9 MB · Views: 288
Suggest blocking of the balcony spot with invisible walls if possible instead of removing the discoballs as you will still be able to runboost there from the fence. Won't be an issue for zms reaching any players standing on them either.
 
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Agreed. An invisible wall is a better solution due to rb.
 
Any map maker wanna take of this?
 
This spot is also a bit critical I think, very hard for zombies to get in there. Easiest way to fix would be removing the props inside. Otherwise a wider window and bigger door could also help.

20210804012339_1.jpg
 
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I had this spot on my mind too. There ar emultiple more spots I guess, this map is huge so I only mentioned the most obious stuff.
 
Shorten down some of the maze underground like this or in some other way(Make a connection where I marked in blue?):
1652391472579.png
Extend this bar and ladders so that zms don't need someone to get boosted up by (Will also make it possible to use this route to get to the campspot instead of using the crane.):
1652390811207.png
Fix the crane in some way so that less people get stucked in the ladder at roundstart as a result of zstuck. Make it wider at top or add some slabs of stone/tiles around the bottom of the ladder so that you dont need to jump before going up?:
1652391090573.png
 
Fixed.

I would also agree that this map is quite big, we should consider cutting unnecessary spaces across the map as like Paw and Junior mentioned. Will work on it at the next update if it will be necessary.
 

Attachments

  • zm_little_city_v8_roy.bsp
    96.3 MB · Views: 221
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We can meet on v1 soon to check some parts of the map that might be closed/removed. Like always I'm going to call you via DC or steam Mr. Bear.
 
Sorry for the late update. A lot of thigs have changed (Beta version) . Feel free to test it and give a feedback.
 

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  • zm_eh_little_city_beta2.bsp
    87.5 MB · Views: 188
Uh I see, didn't know about this secret. I re-opened this area.
 

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  • zm_eh_little_city_b2.bsp
    87.5 MB · Views: 214
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uploaded to v3 for testing
 
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