problems with the servers? post here!

Phanty

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rocky said:
wtf cant download any maps on the server that is the error

if u try to connect and it says: missing map, then copy the error FROM YOUR CONSOLE and paste it into here so niko can have a look at it :D
 

Advaldo

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Rocky asked me to post suggestions we were discussing about the zombie hunting server.

Enable one class of zombie. In the "addons/sourcemod/configs/zr/playerclasses.txt" file enable only 1 class of zombie by typing "No" next to the other classes. Best class to stick with is probably "zombie_classic" since you can still see your knife with that one.

Other suggestion was to disable the ambience sound in the zombiereloaded config file.

zr_ambientsounds_file "ambient/zr/zr_ambience.mp3"

Deleting the file path should make it go away.
 

Nikooo777

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thanks for your feedback! will fix those things tonight for sure, if any other HA disagree, post here or shut up forever ;)
 

Phanty

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for gods sake. pls change the chattime! after the map is done u have NO time to type: nextmap or gg or just make a screenshot of your score

pls change it!

command: !rcon mp_chattime 5
 

Nikooo777

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neeever! this is a tactic! people disconnects that time so you must be fast changing maps!
 

Nikooo777

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Stan said:
Rocky asked me to post suggestions we were discussing about the zombie hunting server.

Enable one class of zombie. In the "addons/sourcemod/configs/zr/playerclasses.txt" file enable only 1 class of zombie by typing "No" next to the other classes. Best class to stick with is probably "zombie_classic" since you can still see your knife with that one.

Other suggestion was to disable the ambience sound in the zombiereloaded config file.

zr_ambientsounds_file "ambient/zr/zr_ambience.mp3"

Deleting the file path should make it go away.
implemented. please have a look (all) at this file and see if you want any changes!
Code:
// ============================================================================
//
//                              ZOMBIE:RELOADED
//                            Weapon configuration
//
// Check the weapon configuration section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute:               Values:     Description:
// ----------------------------------------------------------------------------
// weaponentity             text        The entity name of the weapon refered to. (Don't change this)
// weapontype               text        The type of weapon it is. [List types, separate by ", "]
// weaponslot               number      The slot index the weapon resides in. (Don't change this)
// restrictdefault          yes/no      The default restricted status of the weapon on map start.
// toggleable               yes/no      Enable weapon to have restrictions toggled mid-game.
// ammotype                 text        Ammo entity that belongs to weapons. (Don't change this)
// ammoprice                number      Price of ammo for this weapon.
// knockback                decimal     The knockback multiplier for the weapon. ['0.5' = half knockback | 2.0 = double]
// zmarketprice             number      The price of the weapon in ZMarket. [Default: CS:S buymenu price]
// zmarketpurchasemax       number      The max number of purchases allowed per spawn for the weapon.
//
// Notes:
// * Omitting and option will disable the feature for the weapon.

"weapons" // Counter-Strike: Source weapons
{
	"Glock"
	{
		// General

		"weaponentity"		"weapon_glock"
		"weapontype"		"All, Pistol"
		"weaponslot"		"1"

		// Restrict (core)

		"restrictdefault"	"no"
		"toggleable"		"yes"

		// Weapon Ammo (core)

		"ammotype"		"ammo_9mm"
		"ammoprice"		"100"

		// Knockback (module)

		"knockback"		"1.1"

		// ZMarket (module)

		"zmarketprice"		"400"
	}

	"USP"
	{
		// General

		"weaponentity"		"weapon_usp"
		"weapontype"		"All, Pistol"
		"weaponslot"		"1"

		// Restrict (core)

		"restrictdefault"	"no"
		"toggleable"		"yes"

		// Weapon Ammo (core)

		"ammotype"		"ammo_45acp"
		"ammoprice"		"100"

		// Knockback (module)

		"knockback"		"1.1"

		// ZMarket (module)

		"zmarketprice"		"500"
	}

	"P228"
	{
		// General

		"weaponentity"		"weapon_p228"
		"weapontype"		"All, Pistol"
		"weaponslot"		"1"

		// Restrict (core)

		"restrictdefault"	"no"
		"toggleable"		"yes"

		// Weapon Ammo (core)

		"ammotype"		"ammo_357sig"
		"ammoprice"		"100"

		// Knockback (module)

		"knockback"		"1.1"

		// ZMarket (module)

		"zmarketprice"		"600"

	}

	"Deagle"
	{
		// General

		"weaponentity"		"weapon_deagle"
		"weapontype"		"All, Pistol"
		"weaponslot"		"1"

		// Restrict (core)

		"restrictdefault"	"no"
		"toggleable"		"yes"

		// Weapon Ammo (core)

		"ammotype"		"ammo_50ae"
		"ammoprice"		"100"

		// Knockback (module)

		"knockback"		"1.1"

		// ZMarket (module)

		"zmarketprice"		"650"

	}

	"Elite"
	{
		// General

		"weaponentity"		"weapon_elite"
		"weapontype"		"All, Pistol"
		"weaponslot"		"1"

		// Restrict (core)

		"restrictdefault"	"no"
		"toggleable"		"yes"

		// Weapon Ammo (core)

		"ammotype"		"ammo_9mm"
		"ammoprice"		"100"

		// Knockback (module)

		"knockback"		"1.0"

		// ZMarket (module)

		"zmarketprice"		"800"

	}

	"Fiveseven"
	{
		// General

		"weaponentity"		"weapon_fiveseven"
		"weapontype"		"All, Pistol"
		"weaponslot"		"1"

		// Restrict (core)

		"restrictdefault"	"no"
		"toggleable"		"yes"

		// Weapon Ammo (core)

		"ammotype"		"ammo_57mm"
		"ammoprice"		"100"

		// Knockback (module)

		"knockback"		"1.1"

		// ZMarket (module)

		"zmarketprice"		"750"

	}

	"M3"
	{
		// General

		"weaponentity"		"weapon_m3"
		"weapontype"		"All, Shotgun"
		"weaponslot"		"0"

		// Restrict (core)

		"restrictdefault"	"no"
		"toggleable"		"yes"

		// Weapon Ammo (core)

		"ammotype"		"ammo_buckshot"
		"ammoprice"		"300"

		// Knockback (module)

		"knockback"		"0.8" // Remember that there are 8 pellets in 1 shot.

		// ZMarket (module)

		"zmarketprice"		"1700"

	}

	"XM1014"
	{
		// General

		"weaponentity"		"weapon_xm1014"
		"weapontype"		"All, Shotgun"
		"weaponslot"		"0"

		// Restrict (core)

		"restrictdefault"	"no"
		"toggleable"		"yes"

		// Weapon Ammo (core)

		"ammotype"		"ammo_buckshot"
		"ammoprice"		"300"

		// Knockback (module)

		"knockback"		"0.8" // Remember that there are 8 pellets in 1 shot.

		// ZMarket (module)

		"zmarketprice"		"3000"

	}

	"Mac10"
	{
		// General

		"weaponentity"		"weapon_mac10"
		"weapontype"		"All, SMG"
		"weaponslot"		"0"

		// Restrict (core)

		"restrictdefault"	"no"
		"toggleable"		"yes"

		// Weapon Ammo (core)

		"ammotype"		"ammo_45acp"
		"ammoprice"		"300"

		// Knockback (module)

		"knockback"		"1.0"

		// ZMarket (module)

		"zmarketprice"		"1400"
	}

	"TMP"
	{
		// General

		"weaponentity"		"weapon_tmp"
		"weapontype"		"All, SMG"
		"weaponslot"		"0"

		// Restrict (core)

		"restrictdefault"	"no"
		"toggleable"		"yes"

		// Weapon Ammo (core)

		"ammotype"		"ammo_9mm"
		"ammoprice"		"300"

		// Knockback (module)

		"knockback"		"1.0"

		// ZMarket (module)

		"zmarketprice"		"1250"
	}

	"MP5Navy"
	{
		// General

		"weaponentity"		"weapon_mp5navy"
		"weapontype"		"All, SMG"
		"weaponslot"		"0"

		// Restrict (core)

		"restrictdefault"	"no"
		"toggleable"		"yes"

		// Weapon Ammo (core)

		"ammotype"		"ammo_9mm"
		"ammoprice"		"300"

		// Knockback (module)

		"knockback"		"1.0"

		// ZMarket (module)

		"zmarketprice"		"1500"
	}

	"UMP45"
	{
		// General

		"weaponentity"		"weapon_ump45"
		"weapontype"		"All, SMG"
		"weaponslot"		"0"

		// Restrict (core)

		"restrictdefault"	"no"
		"toggleable"		"yes"

		// Weapon Ammo (core)

		"ammotype"		"ammo_45acp"
		"ammoprice"		"300"

		// Knockback (module)

		"knockback"		"1.0"

		// ZMarket (module)

		"zmarketprice"		"1700"
	}

	"P90"
	{
		// General

		"weaponentity"		"weapon_p90"
		"weapontype"		"All, SMG"
		"weaponslot"		"0"

		// Restrict (core)

		"restrictdefault"	"no"
		"toggleable"		"yes"

		// Weapon Ammo (core)

		"ammotype"		"ammo_57mm"
		"ammoprice"		"300"

		// Knockback (module)

		"knockback"		"1.0"

		// ZMarket (module)

		"zmarketprice"		"2350"
	}

	"Galil"
	{
		// General

		"weaponentity"		"weapon_galil"
		"weapontype"		"All, Rifle"
		"weaponslot"		"0"

		// Restrict (core)

		"restrictdefault"	"yes"
		"toggleable"		"yes"

		// Weapon Ammo (core)

		"ammotype"		"ammo_556mm"
		"ammoprice"		"500"

		// Knockback (module)

		"knockback"		"1.0"

		// ZMarket (module)

		"zmarketprice"		"2000"
	}

	"Famas"
	{
		// General

		"weaponentity"		"weapon_famas"
		"weapontype"		"All, Rifle"
		"weaponslot"		"0"

		// Restrict (core)

		"restrictdefault"	"yes"
		"toggleable"		"yes"

		// Weapon Ammo (core)

		"ammotype"		"ammo_556mm"
		"ammoprice"		"500"

		// Knockback (module)

		"knockback"		"1.0"

		// ZMarket (module)

		"zmarketprice"		"2250"
	}

	"AK47"
	{
		// General

		"weaponentity"		"weapon_ak47"
		"weapontype"		"All, Rifle"
		"weaponslot"		"0"

		// Restrict (core)

		"restrictdefault"	"yes"
		"toggleable"		"yes"

		// Weapon Ammo (core)

		"ammotype"		"ammo_762mm"
		"ammoprice"		"500"

		// Knockback (module)

		"knockback"		"1.0"

		// ZMarket (module)

		"zmarketprice"		"2500"
	}

	"M4A1"
	{
		// General

		"weaponentity"		"weapon_m4a1"
		"weapontype"		"All, Rifle"
		"weaponslot"		"0"

		// Restrict (core)

		"restrictdefault"	"yes"
		"toggleable"		"yes"

		// Weapon Ammo (core)

		"ammotype"		"ammo_556mm"
		"ammoprice"		"500"

		// Knockback (module)

		"knockback"		"1.0"

		// ZMarket (module)

		"zmarketprice"		"3100"
	}

	"SG552"
	{
		// General

		"weaponentity"		"weapon_sg552"
		"weapontype"		"All, Rifle"
		"weaponslot"		"0"

		// Restrict (core)

		"restrictdefault"	"yes"
		"toggleable"		"yes"

		// Weapon Ammo (core)

		"ammotype"		"ammo_556mm"
		"ammoprice"		"500"

		// Knockback (module)

		"knockback"		"1.0"

		// ZMarket (module)

		"zmarketprice"		"3500"
	}

	"AUG"
	{
		// General

		"weaponentity"		"weapon_aug"
		"weapontype"		"All, Rifle"
		"weaponslot"		"0"

		// Restrict (core)

		"restrictdefault"	"yes"
		"toggleable"		"yes"

		// Weapon Ammo (core)

		"ammotype"		"ammo_762mm"
		"ammoprice"		"500"

		// Knockback (module)

		"knockback"		"1.0"

		// ZMarket (module)

		"zmarketprice"		"3500"
	}

	"Scout"
	{
		// General

		"weaponentity"		"weapon_scout"
		"weapontype"		"All, Sniper"
		"weaponslot"		"0"

		// Restrict (core)

		"restrictdefault"	"yes"
		"toggleable"		"yes"

		// Weapon Ammo (core)

		"ammotype"		"ammo_762mm"
		"ammoprice"		"750"

		// Knockback (module)

		"knockback"		"1.8"

		// ZMarket (module)

		"zmarketprice"		"2750"
	}

	"SG550"
	{
		// General

		"weaponentity"		"weapon_sg550"
		"weapontype"		"All, Sniper"
		"weaponslot"		"0"

		// Restrict (core)

		"restrictdefault"	"yes"
		"toggleable"		"yes"

		// Weapon Ammo (core)

		"ammotype"		"ammo_556mm"
		"ammoprice"		"1000"

		// Knockback (module)

		"knockback"		"0.9"

		// ZMarket (module)

		"zmarketprice"		"4200"
	}

	"G3SG1"
	{
		// General

		"weaponentity"		"weapon_g3sg1"
		"weapontype"		"All, Sniper"
		"weaponslot"		"0"

		// Restrict (core)

		"restrictdefault"	"yes"
		"toggleable"		"yes"

		// Weapon Ammo (core)

		"ammotype"		"ammo_762mm"
		"ammoprice"		"1000"

		// Knockback (module)

		"knockback"		"0.9"

		// ZMarket (module)

		"zmarketprice"		"5000"
	}

	"AWP"
	{
		// General

		"weaponentity"		"weapon_awp"
		"weapontype"		"All, Sniper"
		"weaponslot"		"0"

		// Restrict (core)

		"restrictdefault"	"yes"
		"toggleable"		"yes"

		// Weapon Ammo (core)

		"ammotype"		"ammo_338mag"
		"ammoprice"		"1000"

		// Knockback (module)

		"knockback"		"1.8"

		// ZMarket (module)

		"zmarketprice"		"4750"
	}

	"M249"
	{
		// General

		"weaponentity"		"weapon_m249"
		"weapontype"		"All, Machine Gun"
		"weaponslot"		"0"

		// Restrict (core)

		"restrictdefault"	"yes"
		"toggleable"		"yes"

		// Weapon Ammo (core)

		"ammotype"		"ammo_556mm_box"
		"ammoprice"		"1500"

		// Knockback (module)

		"knockback"		"1.0"

		// ZMarket (module)

		"zmarketprice"		"5750"
	}

	"Knife"
	{
		// General

		"weaponentity"		"weapon_knife"
		"weapontype"		"All, Melee"
		"weaponslot"		"2"

		// Restrict (core)

		"restrictdefault"	"no"
		"toggleable"		"no"

		// Knockback (module)

		"knockback"		"10.0"
	}

	"HEGrenade"
	{
		// General

		"weaponentity"		"weapon_hegrenade"
		"weapontype"		"All, Projectile"
		"weaponslot"		"3"

		// Restrict (core)

		"restrictdefault"	"no"
		"toggleable"		"yes"

		// Knockback (module)

		"knockback"		"6.0"

		// ZMarket (module)

		"zmarketprice"		"300"
		"zmarketpurchasemax"	"1"
	}

	"Flashbang"
	{
		// General

		"weaponentity"		"weapon_flashbang"
		"weapontype"		"All, Projectile"
		"weaponslot"		"3"

		// Restrict (core)

		"restrictdefault"	"yes"
		"toggleable"		"yes"

		// ZMarket (module)

		"zmarketprice"		"200"
		"zmarketpurchasemax"	"1"
	}

	"Smokegrenade"
	{
		// General

		"weaponentity"		"weapon_smokegrenade"
		"weapontype"		"All, Projectile"
		"weaponslot"		"3"

		// Restrict (core)

		"restrictdefault"	"yes"
		"toggleable"		"yes"

		// ZMarket (module)

		"zmarketprice"		"300"
		"zmarketpurchasemax"	"1"
	}

	"NVGs"
	{
		// General

		"weaponentity"		"item_nvgs"
		"weapontype"		"All, Equipment"
		"weaponslot"		"5"

		// Restrict (core)

		"restrictdefault"	"no"
		"toggleable"		"yes"

		// ZMarket (module)

		"zmarketprice"		"1000"
	}
}
 

Phanty

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nikooo777 said:
neeever! this is a tactic! people disconnects that time so you must be fast changing maps!

then change it to 2 or 3 seconds atleast.. ppl wont disconnect in that time, just try it yourself..
 

AsH

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I don't think about only 1 zombie skin... i disagree on that...
 

rocky

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7 Apr 2010
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sry but its the mod.. and we dont want upload any models before zm mod is back. And pls niko make 3 sec that we can make screenshots
 

Phanty

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rocky said:
sry but its the mod.. and we dont want upload any models before zm mod is back. And pls niko make 3 sec that we can make
screenshots

thank you rocky :D
 

Esprit

Active Member
8 Jul 2010
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0
6
Hi, the server is a bit laggy and i miss a few maps when i join the ZombieMod server i've tried cl_downloadfilter all in console but it does not help so i had to download the maps.
 

AsH

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ty for your feedback.

Yeh the server is laggy due to the high ammount of players and also the new css update is abit laggy itself.

About the maps its not the server problem its your own im afraid.

Server lagg will be recuded when we go back to the original amount of available slot on the server which will be 50.

We will try to do that as fast as possible but we cant do it atm since we need more slots for now.
 

Esprit

Active Member
8 Jul 2010
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0
6
Ok, thank you for the information.
 

Phanty

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Broesel said:
:oops: :evil:
when all servers are back online??
2 days down already??
:shock:

erm? they are up all the time lol?


85.114.140.30:27015 Zombie Hunting by ElitE HunterZ

85.114.140.30:27025 scoutzknivez RPG Server by ElitE HunterZ

85.114.140.30:27045 ZombieHell By Elite HunterZ

85.114.140.30:27055 Glass_War Server by ElitE HunterZ

a list of ALL server can u also find here: List of all EH servers
 

Esprit

Active Member
8 Jul 2010
32
0
6
Broesel said:

Read Ash's post. :roll:
3 Servers offline, they will be back online soon as possible, they are trying to make the ZombieMod server #1 at GameTracker.