problems with the servers? post here!

Discussion in '[CS:S] EliteHunterZ's ZombieHunting & more' started by Nikooo777, 29 Mar 2010.

  1. Phanty

    Phanty Retired SPA/HA Retired SPA/HA EliteHunterz Clan Member

    Joined:
    29 Mar 2010
    Messages:
    2'628
    Likes Received:
    81
    if u try to connect and it says: missing map, then copy the error FROM YOUR CONSOLE and paste it into here so niko can have a look at it :D
     
  2. Zeggy

    Zeggy Guest

    Its the probably missing map error reported a few posts ago
     
  3. Advaldo

    Advaldo 85.114.140.30 Head Admin

    Joined:
    30 Jun 2010
    Messages:
    718
    Likes Received:
    209
    Rocky asked me to post suggestions we were discussing about the zombie hunting server.

    Enable one class of zombie. In the "addons/sourcemod/configs/zr/playerclasses.txt" file enable only 1 class of zombie by typing "No" next to the other classes. Best class to stick with is probably "zombie_classic" since you can still see your knife with that one.

    Other suggestion was to disable the ambience sound in the zombiereloaded config file.

    zr_ambientsounds_file "ambient/zr/zr_ambience.mp3"

    Deleting the file path should make it go away.
     
  4. Nikooo777

    Nikooo777 Well-Known Member Staff Member Head Admin Administrator EliteHunterz Clan Member

    Joined:
    25 Mar 2010
    Messages:
    5'429
    Likes Received:
    1'073
    thanks for your feedback! will fix those things tonight for sure, if any other HA disagree, post here or shut up forever ;)
     
  5. Phanty

    Phanty Retired SPA/HA Retired SPA/HA EliteHunterz Clan Member

    Joined:
    29 Mar 2010
    Messages:
    2'628
    Likes Received:
    81
    for gods sake. pls change the chattime! after the map is done u have NO time to type: nextmap or gg or just make a screenshot of your score

    pls change it!

    command: !rcon mp_chattime 5
     
  6. Nikooo777

    Nikooo777 Well-Known Member Staff Member Head Admin Administrator EliteHunterz Clan Member

    Joined:
    25 Mar 2010
    Messages:
    5'429
    Likes Received:
    1'073
    neeever! this is a tactic! people disconnects that time so you must be fast changing maps!
     
  7. Nikooo777

    Nikooo777 Well-Known Member Staff Member Head Admin Administrator EliteHunterz Clan Member

    Joined:
    25 Mar 2010
    Messages:
    5'429
    Likes Received:
    1'073
    implemented. please have a look (all) at this file and see if you want any changes!
    Code:
    // ============================================================================
    //
    //                              ZOMBIE:RELOADED
    //                            Weapon configuration
    //
    // Check the weapon configuration section in the manual for detailed info.
    //
    // ============================================================================
    //
    // SHORT DESCRIPTIONS
    //
    // Attribute:               Values:     Description:
    // ----------------------------------------------------------------------------
    // weaponentity             text        The entity name of the weapon refered to. (Don't change this)
    // weapontype               text        The type of weapon it is. [List types, separate by ", "]
    // weaponslot               number      The slot index the weapon resides in. (Don't change this)
    // restrictdefault          yes/no      The default restricted status of the weapon on map start.
    // toggleable               yes/no      Enable weapon to have restrictions toggled mid-game.
    // ammotype                 text        Ammo entity that belongs to weapons. (Don't change this)
    // ammoprice                number      Price of ammo for this weapon.
    // knockback                decimal     The knockback multiplier for the weapon. ['0.5' = half knockback | 2.0 = double]
    // zmarketprice             number      The price of the weapon in ZMarket. [Default: CS:S buymenu price]
    // zmarketpurchasemax       number      The max number of purchases allowed per spawn for the weapon.
    //
    // Notes:
    // * Omitting and option will disable the feature for the weapon.
    
    "weapons" // Counter-Strike: Source weapons
    {
    	"Glock"
    	{
    		// General
    
    		"weaponentity"		"weapon_glock"
    		"weapontype"		"All, Pistol"
    		"weaponslot"		"1"
    
    		// Restrict (core)
    
    		"restrictdefault"	"no"
    		"toggleable"		"yes"
    
    		// Weapon Ammo (core)
    
    		"ammotype"		"ammo_9mm"
    		"ammoprice"		"100"
    
    		// Knockback (module)
    
    		"knockback"		"1.1"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"400"
    	}
    
    	"USP"
    	{
    		// General
    
    		"weaponentity"		"weapon_usp"
    		"weapontype"		"All, Pistol"
    		"weaponslot"		"1"
    
    		// Restrict (core)
    
    		"restrictdefault"	"no"
    		"toggleable"		"yes"
    
    		// Weapon Ammo (core)
    
    		"ammotype"		"ammo_45acp"
    		"ammoprice"		"100"
    
    		// Knockback (module)
    
    		"knockback"		"1.1"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"500"
    	}
    
    	"P228"
    	{
    		// General
    
    		"weaponentity"		"weapon_p228"
    		"weapontype"		"All, Pistol"
    		"weaponslot"		"1"
    
    		// Restrict (core)
    
    		"restrictdefault"	"no"
    		"toggleable"		"yes"
    
    		// Weapon Ammo (core)
    
    		"ammotype"		"ammo_357sig"
    		"ammoprice"		"100"
    
    		// Knockback (module)
    
    		"knockback"		"1.1"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"600"
    
    	}
    
    	"Deagle"
    	{
    		// General
    
    		"weaponentity"		"weapon_deagle"
    		"weapontype"		"All, Pistol"
    		"weaponslot"		"1"
    
    		// Restrict (core)
    
    		"restrictdefault"	"no"
    		"toggleable"		"yes"
    
    		// Weapon Ammo (core)
    
    		"ammotype"		"ammo_50ae"
    		"ammoprice"		"100"
    
    		// Knockback (module)
    
    		"knockback"		"1.1"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"650"
    
    	}
    
    	"Elite"
    	{
    		// General
    
    		"weaponentity"		"weapon_elite"
    		"weapontype"		"All, Pistol"
    		"weaponslot"		"1"
    
    		// Restrict (core)
    
    		"restrictdefault"	"no"
    		"toggleable"		"yes"
    
    		// Weapon Ammo (core)
    
    		"ammotype"		"ammo_9mm"
    		"ammoprice"		"100"
    
    		// Knockback (module)
    
    		"knockback"		"1.0"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"800"
    
    	}
    
    	"Fiveseven"
    	{
    		// General
    
    		"weaponentity"		"weapon_fiveseven"
    		"weapontype"		"All, Pistol"
    		"weaponslot"		"1"
    
    		// Restrict (core)
    
    		"restrictdefault"	"no"
    		"toggleable"		"yes"
    
    		// Weapon Ammo (core)
    
    		"ammotype"		"ammo_57mm"
    		"ammoprice"		"100"
    
    		// Knockback (module)
    
    		"knockback"		"1.1"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"750"
    
    	}
    
    	"M3"
    	{
    		// General
    
    		"weaponentity"		"weapon_m3"
    		"weapontype"		"All, Shotgun"
    		"weaponslot"		"0"
    
    		// Restrict (core)
    
    		"restrictdefault"	"no"
    		"toggleable"		"yes"
    
    		// Weapon Ammo (core)
    
    		"ammotype"		"ammo_buckshot"
    		"ammoprice"		"300"
    
    		// Knockback (module)
    
    		"knockback"		"0.8" // Remember that there are 8 pellets in 1 shot.
    
    		// ZMarket (module)
    
    		"zmarketprice"		"1700"
    
    	}
    
    	"XM1014"
    	{
    		// General
    
    		"weaponentity"		"weapon_xm1014"
    		"weapontype"		"All, Shotgun"
    		"weaponslot"		"0"
    
    		// Restrict (core)
    
    		"restrictdefault"	"no"
    		"toggleable"		"yes"
    
    		// Weapon Ammo (core)
    
    		"ammotype"		"ammo_buckshot"
    		"ammoprice"		"300"
    
    		// Knockback (module)
    
    		"knockback"		"0.8" // Remember that there are 8 pellets in 1 shot.
    
    		// ZMarket (module)
    
    		"zmarketprice"		"3000"
    
    	}
    
    	"Mac10"
    	{
    		// General
    
    		"weaponentity"		"weapon_mac10"
    		"weapontype"		"All, SMG"
    		"weaponslot"		"0"
    
    		// Restrict (core)
    
    		"restrictdefault"	"no"
    		"toggleable"		"yes"
    
    		// Weapon Ammo (core)
    
    		"ammotype"		"ammo_45acp"
    		"ammoprice"		"300"
    
    		// Knockback (module)
    
    		"knockback"		"1.0"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"1400"
    	}
    
    	"TMP"
    	{
    		// General
    
    		"weaponentity"		"weapon_tmp"
    		"weapontype"		"All, SMG"
    		"weaponslot"		"0"
    
    		// Restrict (core)
    
    		"restrictdefault"	"no"
    		"toggleable"		"yes"
    
    		// Weapon Ammo (core)
    
    		"ammotype"		"ammo_9mm"
    		"ammoprice"		"300"
    
    		// Knockback (module)
    
    		"knockback"		"1.0"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"1250"
    	}
    
    	"MP5Navy"
    	{
    		// General
    
    		"weaponentity"		"weapon_mp5navy"
    		"weapontype"		"All, SMG"
    		"weaponslot"		"0"
    
    		// Restrict (core)
    
    		"restrictdefault"	"no"
    		"toggleable"		"yes"
    
    		// Weapon Ammo (core)
    
    		"ammotype"		"ammo_9mm"
    		"ammoprice"		"300"
    
    		// Knockback (module)
    
    		"knockback"		"1.0"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"1500"
    	}
    
    	"UMP45"
    	{
    		// General
    
    		"weaponentity"		"weapon_ump45"
    		"weapontype"		"All, SMG"
    		"weaponslot"		"0"
    
    		// Restrict (core)
    
    		"restrictdefault"	"no"
    		"toggleable"		"yes"
    
    		// Weapon Ammo (core)
    
    		"ammotype"		"ammo_45acp"
    		"ammoprice"		"300"
    
    		// Knockback (module)
    
    		"knockback"		"1.0"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"1700"
    	}
    
    	"P90"
    	{
    		// General
    
    		"weaponentity"		"weapon_p90"
    		"weapontype"		"All, SMG"
    		"weaponslot"		"0"
    
    		// Restrict (core)
    
    		"restrictdefault"	"no"
    		"toggleable"		"yes"
    
    		// Weapon Ammo (core)
    
    		"ammotype"		"ammo_57mm"
    		"ammoprice"		"300"
    
    		// Knockback (module)
    
    		"knockback"		"1.0"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"2350"
    	}
    
    	"Galil"
    	{
    		// General
    
    		"weaponentity"		"weapon_galil"
    		"weapontype"		"All, Rifle"
    		"weaponslot"		"0"
    
    		// Restrict (core)
    
    		"restrictdefault"	"yes"
    		"toggleable"		"yes"
    
    		// Weapon Ammo (core)
    
    		"ammotype"		"ammo_556mm"
    		"ammoprice"		"500"
    
    		// Knockback (module)
    
    		"knockback"		"1.0"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"2000"
    	}
    
    	"Famas"
    	{
    		// General
    
    		"weaponentity"		"weapon_famas"
    		"weapontype"		"All, Rifle"
    		"weaponslot"		"0"
    
    		// Restrict (core)
    
    		"restrictdefault"	"yes"
    		"toggleable"		"yes"
    
    		// Weapon Ammo (core)
    
    		"ammotype"		"ammo_556mm"
    		"ammoprice"		"500"
    
    		// Knockback (module)
    
    		"knockback"		"1.0"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"2250"
    	}
    
    	"AK47"
    	{
    		// General
    
    		"weaponentity"		"weapon_ak47"
    		"weapontype"		"All, Rifle"
    		"weaponslot"		"0"
    
    		// Restrict (core)
    
    		"restrictdefault"	"yes"
    		"toggleable"		"yes"
    
    		// Weapon Ammo (core)
    
    		"ammotype"		"ammo_762mm"
    		"ammoprice"		"500"
    
    		// Knockback (module)
    
    		"knockback"		"1.0"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"2500"
    	}
    
    	"M4A1"
    	{
    		// General
    
    		"weaponentity"		"weapon_m4a1"
    		"weapontype"		"All, Rifle"
    		"weaponslot"		"0"
    
    		// Restrict (core)
    
    		"restrictdefault"	"yes"
    		"toggleable"		"yes"
    
    		// Weapon Ammo (core)
    
    		"ammotype"		"ammo_556mm"
    		"ammoprice"		"500"
    
    		// Knockback (module)
    
    		"knockback"		"1.0"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"3100"
    	}
    
    	"SG552"
    	{
    		// General
    
    		"weaponentity"		"weapon_sg552"
    		"weapontype"		"All, Rifle"
    		"weaponslot"		"0"
    
    		// Restrict (core)
    
    		"restrictdefault"	"yes"
    		"toggleable"		"yes"
    
    		// Weapon Ammo (core)
    
    		"ammotype"		"ammo_556mm"
    		"ammoprice"		"500"
    
    		// Knockback (module)
    
    		"knockback"		"1.0"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"3500"
    	}
    
    	"AUG"
    	{
    		// General
    
    		"weaponentity"		"weapon_aug"
    		"weapontype"		"All, Rifle"
    		"weaponslot"		"0"
    
    		// Restrict (core)
    
    		"restrictdefault"	"yes"
    		"toggleable"		"yes"
    
    		// Weapon Ammo (core)
    
    		"ammotype"		"ammo_762mm"
    		"ammoprice"		"500"
    
    		// Knockback (module)
    
    		"knockback"		"1.0"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"3500"
    	}
    
    	"Scout"
    	{
    		// General
    
    		"weaponentity"		"weapon_scout"
    		"weapontype"		"All, Sniper"
    		"weaponslot"		"0"
    
    		// Restrict (core)
    
    		"restrictdefault"	"yes"
    		"toggleable"		"yes"
    
    		// Weapon Ammo (core)
    
    		"ammotype"		"ammo_762mm"
    		"ammoprice"		"750"
    
    		// Knockback (module)
    
    		"knockback"		"1.8"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"2750"
    	}
    
    	"SG550"
    	{
    		// General
    
    		"weaponentity"		"weapon_sg550"
    		"weapontype"		"All, Sniper"
    		"weaponslot"		"0"
    
    		// Restrict (core)
    
    		"restrictdefault"	"yes"
    		"toggleable"		"yes"
    
    		// Weapon Ammo (core)
    
    		"ammotype"		"ammo_556mm"
    		"ammoprice"		"1000"
    
    		// Knockback (module)
    
    		"knockback"		"0.9"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"4200"
    	}
    
    	"G3SG1"
    	{
    		// General
    
    		"weaponentity"		"weapon_g3sg1"
    		"weapontype"		"All, Sniper"
    		"weaponslot"		"0"
    
    		// Restrict (core)
    
    		"restrictdefault"	"yes"
    		"toggleable"		"yes"
    
    		// Weapon Ammo (core)
    
    		"ammotype"		"ammo_762mm"
    		"ammoprice"		"1000"
    
    		// Knockback (module)
    
    		"knockback"		"0.9"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"5000"
    	}
    
    	"AWP"
    	{
    		// General
    
    		"weaponentity"		"weapon_awp"
    		"weapontype"		"All, Sniper"
    		"weaponslot"		"0"
    
    		// Restrict (core)
    
    		"restrictdefault"	"yes"
    		"toggleable"		"yes"
    
    		// Weapon Ammo (core)
    
    		"ammotype"		"ammo_338mag"
    		"ammoprice"		"1000"
    
    		// Knockback (module)
    
    		"knockback"		"1.8"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"4750"
    	}
    
    	"M249"
    	{
    		// General
    
    		"weaponentity"		"weapon_m249"
    		"weapontype"		"All, Machine Gun"
    		"weaponslot"		"0"
    
    		// Restrict (core)
    
    		"restrictdefault"	"yes"
    		"toggleable"		"yes"
    
    		// Weapon Ammo (core)
    
    		"ammotype"		"ammo_556mm_box"
    		"ammoprice"		"1500"
    
    		// Knockback (module)
    
    		"knockback"		"1.0"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"5750"
    	}
    
    	"Knife"
    	{
    		// General
    
    		"weaponentity"		"weapon_knife"
    		"weapontype"		"All, Melee"
    		"weaponslot"		"2"
    
    		// Restrict (core)
    
    		"restrictdefault"	"no"
    		"toggleable"		"no"
    
    		// Knockback (module)
    
    		"knockback"		"10.0"
    	}
    
    	"HEGrenade"
    	{
    		// General
    
    		"weaponentity"		"weapon_hegrenade"
    		"weapontype"		"All, Projectile"
    		"weaponslot"		"3"
    
    		// Restrict (core)
    
    		"restrictdefault"	"no"
    		"toggleable"		"yes"
    
    		// Knockback (module)
    
    		"knockback"		"6.0"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"300"
    		"zmarketpurchasemax"	"1"
    	}
    
    	"Flashbang"
    	{
    		// General
    
    		"weaponentity"		"weapon_flashbang"
    		"weapontype"		"All, Projectile"
    		"weaponslot"		"3"
    
    		// Restrict (core)
    
    		"restrictdefault"	"yes"
    		"toggleable"		"yes"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"200"
    		"zmarketpurchasemax"	"1"
    	}
    
    	"Smokegrenade"
    	{
    		// General
    
    		"weaponentity"		"weapon_smokegrenade"
    		"weapontype"		"All, Projectile"
    		"weaponslot"		"3"
    
    		// Restrict (core)
    
    		"restrictdefault"	"yes"
    		"toggleable"		"yes"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"300"
    		"zmarketpurchasemax"	"1"
    	}
    
    	"NVGs"
    	{
    		// General
    
    		"weaponentity"		"item_nvgs"
    		"weapontype"		"All, Equipment"
    		"weaponslot"		"5"
    
    		// Restrict (core)
    
    		"restrictdefault"	"no"
    		"toggleable"		"yes"
    
    		// ZMarket (module)
    
    		"zmarketprice"		"1000"
    	}
    }
    
     
  8. Phanty

    Phanty Retired SPA/HA Retired SPA/HA EliteHunterz Clan Member

    Joined:
    29 Mar 2010
    Messages:
    2'628
    Likes Received:
    81
    then change it to 2 or 3 seconds atleast.. ppl wont disconnect in that time, just try it yourself..
     
  9. AsH

    AsH Well-Known Member Staff Member Special Admin EliteHunterz Clan Member Donator

    Joined:
    29 Mar 2010
    Messages:
    1'000
    Likes Received:
    169
    I don't think about only 1 zombie skin... i disagree on that...
     
  10. rocky

    rocky Retired SPA/HA Retired SPA/HA

    Joined:
    7 Apr 2010
    Messages:
    517
    Likes Received:
    20
    sry but its the mod.. and we dont want upload any models before zm mod is back. And pls niko make 3 sec that we can make screenshots
     
  11. Phanty

    Phanty Retired SPA/HA Retired SPA/HA EliteHunterz Clan Member

    Joined:
    29 Mar 2010
    Messages:
    2'628
    Likes Received:
    81
    thank you rocky :D
     
  12. Esprit

    Esprit Active Member

    Joined:
    8 Jul 2010
    Messages:
    32
    Likes Received:
    0
    Hi, the server is a bit laggy and i miss a few maps when i join the ZombieMod server i've tried cl_downloadfilter all in console but it does not help so i had to download the maps.
     
  13. AsH

    AsH Well-Known Member Staff Member Special Admin EliteHunterz Clan Member Donator

    Joined:
    29 Mar 2010
    Messages:
    1'000
    Likes Received:
    169
    ty for your feedback.

    Yeh the server is laggy due to the high ammount of players and also the new css update is abit laggy itself.

    About the maps its not the server problem its your own im afraid.

    Server lagg will be recuded when we go back to the original amount of available slot on the server which will be 50.

    We will try to do that as fast as possible but we cant do it atm since we need more slots for now.
     
  14. Esprit

    Esprit Active Member

    Joined:
    8 Jul 2010
    Messages:
    32
    Likes Received:
    0
    Ok, thank you for the information.
     
  15. Broesel

    Broesel New Member

    Joined:
    9 Jul 2010
    Messages:
    3
    Likes Received:
    0
    :oops: :evil:
    when all servers are back online??
    2 days down already??
    :shock:
     
  16. Phanty

    Phanty Retired SPA/HA Retired SPA/HA EliteHunterz Clan Member

    Joined:
    29 Mar 2010
    Messages:
    2'628
    Likes Received:
    81
    erm? they are up all the time lol?


    85.114.140.30:27015 Zombie Hunting by ElitE HunterZ

    85.114.140.30:27025 scoutzknivez RPG Server by ElitE HunterZ

    85.114.140.30:27045 ZombieHell By Elite HunterZ

    85.114.140.30:27055 Glass_War Server by ElitE HunterZ

    a list of ALL server can u also find here: List of all EH servers
     
  17. Broesel

    Broesel New Member

    Joined:
    9 Jul 2010
    Messages:
    3
    Likes Received:
    0
    [​IMG]
    [​IMG]
    [​IMG]
    :cry:
     
  18. Esprit

    Esprit Active Member

    Joined:
    8 Jul 2010
    Messages:
    32
    Likes Received:
    0
    Read Ash's post. :roll:
    3 Servers offline, they will be back online soon as possible, they are trying to make the ZombieMod server #1 at GameTracker.

    [​IMG]
     
  19. Esprit

    Esprit Active Member

    Joined:
    8 Jul 2010
    Messages:
    32
    Likes Received:
    0
    [​IMG]
     
  20. Broesel

    Broesel New Member

    Joined:
    9 Jul 2010
    Messages:
    3
    Likes Received:
    0
    zzzzzzzzzzzzzzzzzzzzzzzzzzzz

    [​IMG]
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.