This is just a quick mockup that comes off the top of my mind. I don't know your current plans or goals, so you may discard all of it.
It's based off my experience at other reload zombie infection servers
Take it as a humble suggestion, nothing fancy
- Disable M249, autosniper, awp
- If the above can't be fullfilled, then increase zombie hp from 3500 to perhaps 4500
- Increase the time to first infection, to allow for larger maps to be playable (10 seconds would be nice)
- Tied to the above, add some buying time before the round actually starts (4 seconds, as always) to allow for every player to get their setup.
- Add some more cbble like small maps to rotation, they're fun to play even if few players are connected.
- Increase zombie walking speed, just to be a little faster than humans
- Add some eye candy: 3 or 4 different zombie playermodels (would take longer for a first time player to download it all, but the end result is satisfying)
You tell me if these are some realistic goals for these servers!
It's based off my experience at other reload zombie infection servers
Take it as a humble suggestion, nothing fancy
- Disable M249, autosniper, awp
- If the above can't be fullfilled, then increase zombie hp from 3500 to perhaps 4500
- Increase the time to first infection, to allow for larger maps to be playable (10 seconds would be nice)
- Tied to the above, add some buying time before the round actually starts (4 seconds, as always) to allow for every player to get their setup.
- Add some more cbble like small maps to rotation, they're fun to play even if few players are connected.
- Increase zombie walking speed, just to be a little faster than humans
- Add some eye candy: 3 or 4 different zombie playermodels (would take longer for a first time player to download it all, but the end result is satisfying)
You tell me if these are some realistic goals for these servers!